ResearchExperience

Rudolph P. Darken
文成公主进藏教学设计
Naval Postgraduate School
Dept. of Computer Science, Code CS/Dr, Monterey, California 93943-5118
(408)656-4072,(408)656-4083(fax)*************.navy.mil
interact.nps.navy.mil/darken
Research Experience
Human factors of virtual environment systems, human-computer interaction, collaborative computing, wireless mo-bile computing, computer augmented training systems, team training systems, head-mounted displays, acoustic dis-plays, tracking systems, real-time visual simulation, computer graphics, computer animation, multimedia.
Naval Postgraduate School, Computer Science Department 1996—present. Assistant Professor of Computer Sci-ence. Tenure track. Developed graduate courses on human-computer interaction, human factors of virtual envi-ronment systems, wireless mobile computing, and multimedia production.
李东国Research areas include virtual environment training systems, wireless mobile computing, bipedal locomotion input devices, team training systems, and acoustic environments. Technical advisor on four Small Business Innovated Research (SBIR) contracts each of which is developing a specific device for virtual environment research.
胶鬲
Naval Research Laboratory, Tactical Electronic Warfare Division 1991—1996. Director of the TEWD Virtual Environment Laboratory. One of the founding research scientists and principle investigator on the Human-Simulator Interaction project. Directly involved with the initial laboratory configuration and equipment pro-curement. Defined the general research agenda for the laboratory. Individual work involved broad-based re-search in virtual environments and user interface technology, investigating real-time immersive interface software architectures, and wayfinding and navigation in virtual spaces. Lead scientist on the Virtual Com-mand and Control Workstation project which is investigating ways in which virtual environment technology can be applied to shipboard operations. Member of the NRL Human Subjects Committee.
Naval Research Laboratory, Information Technology Division summer 1991. Member of the Human-Computer Interaction Laboratory. Developed a user interface for a real-time software specification language which re-quired management and navigation of large graphs.
The George Washington University 1990—1991. In the early stages of the department’s computer graphics and an-imation program, designed and built a system for control of computer-generated animations. The system used办公自动化系统论文
a scripting language (similar to a primitive Renderman Interface Bytestream) to specify the visual characteris-
tics of each frame and provided an X Windows-based wireframe previewer to view the resulting motion. The system was later replaced by a Renderman-compliant system.
University of Illinois at Chicago spring—summer 1990. Designed a system for the visualization of n-manifolds on a Connection Machine. Initially ported a serial version of the system to the Connection Machine and later added interactive capabilities. The system was written in C* from a Sun Workstation front-end. A hyperplane was in-teractively passed through an n-manifold resulting in a three-dimensional visualization of the intersection. Argonne National Laboratory summer 1989. Built a system for on-line searching of mathematical libraries. A sys-tem was developed to browse and search the available mathematical libraries on the Cray X-MP to assist non-programming scientists in building software tools for data analysis.
Education
The George Washington University
DSc Computer Science October 1995. Advisor: John Sibert. Topic: Wayfinding in Large-Scale Virtual Worlds. Minor areas of study in Psychology (Human Factors) and Artificial Intelligence. Dissertation
was a formal study of wayfinding techniques and tools in large virtual spaces.
MS Computer Science May 1993. Advisor: John Sibert. Topic: Navigation and Orientation in Virtual Space.
Received superior mark on Master’s comprehensive examination. Member Computer Graphics & User
Interface Group since 1990.
Honors:Dr. A.M. Abdalla Award, 1990—1991
Rudolph P. Darken2
Rudolph P. Darken3 Darken, R.P., & Pérez, M.A. (1993). Techniques for Navigating Large Graphs. The George Washington University, Department of Electrical Engineering and Computer Science; Technical Report GWU-IIST-93-11.
Bergen, D.E., Darken, R.P., & Duckworth, A. (1993). Applying Virtual Environment Technology to Large Scale Simu-lation Systems. NRL Technical Report number 5707-93-9560.
Video Publications
Darken, R.P., & Sibert, J.L. (1996). Wayfinding Strategies and Behaviors in Large Virtual Worlds. Video proceedings of ACM SIGCHI 96.
Gritz, L., Bergen, D., & Darken, R. (1992). Graphic Violence, ACM SIGGRAPH ‘92: Animation Screening Room. Presentations
Darken, R.P. (1995). Techniques and Strategies for Navigating Large Virtual Environments. ONR Workshop on Spa-tial Orientation and Navigation. Wood’s Hole, MA. (invited speaker)
Darken, R.P. (1995). Wayfinding in Large-Scale Virtual Worlds. ACM SIGCHI ‘95 Doctoral Consortium. Denver, CO.
Darken, R.P. (1993). The Application of Large-Scale Virtual Environments to Naval Tactical Simulation and Evalua-tion. Virtual Prototypes 1993, Washington, D.C. (invited speaker).
Darken, R.P., Bergen, D.E. (1993). Technology Opportunities in Synthetic Environments. NRL Colloquium, Washing-ton, D.C. (speaker and co-organizer).
Grants Awarded
February 2, 1995 — September 30, 1997 ($315K). Rudolph P. Darken. Training Spatial Knowledge Acquisition Us-ing Virtual Environments. Awarded by Office of Naval Research (ONR). Performed in conjunction with N.
Durlach of MIT.oddi括约肌
January 1, 1997 — September 30, 1997 ($90K). Rudolph P. Darken. 3-D Auditory Displays in Aircraft Simulation and Training. Awarded by the Naval Air Command, PMA 205-6B. Performed in conjunction with LT Russell Shilling of the USAFA.
July 1, 1996 — September 30, 1996 ($20K). Rudolph P. Darken. High-Fidelity Model Development for Virtual Envi-ronment Navigation Training. Awarded by Naval Research Laboratory (NRL/DC).
October 1, 1996 — September 30, 1997 ($25K). Michael J. Zyda, Rudolph P. Darken, William Cockayne. Human In-teraction in the Virtual Environment. Awarded by the Office of Naval Research (ONR).
Professional Activities
Editorial Board member, Presence Journal 1996-
ACM SIGCHI ‘96 Workshop on Psychological Issues of Virtual Environment Interfaces (co-organizer)
NRL Virtual Environment Workshop 1995 (co-organizer)
NRL Colloquium (speaker and co-organizer) Technology Opportunities in Synthetic Environments Professional Societies
Member ACM SIGGRAPH since 1989
关于加强干部选拔任用工作监督的意见Member ACM SIGCHI since 1991
References
John Sibert Associate Professor, Department of Computer Science and Electrical Engineering, The George Washing-tonUniversity,Washington,************************.edu(202)994-4953
Terry Allard Cognitive and Neural Science and Technology ONR342, Office of Naval Research 800 North Quincy St. Arlington, V****************************.navy.mil(703)696-4502
Nat Durlach Sensory Communication Group, Massachusetts Institute of Technology, Rm 36-763 50 Vassar St. Cam-bridge,*************************.edu(617)253-2534
Rob Jacob Department of Electrical Engineering and Computer Science, Tufts University, Halligan Hall 161 College Ave.Medford,*********************.edu(617)627-3217
Additional references available upon request.

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