美国WorldViz虚拟现实系统技术背景介绍

美国WorldViz虚拟现实系统技术背景介绍
1、制造商的科研背景和实力
1〕公司背景:美国WorldViz公司来源于美国加州大学虚拟环境与行为研讨中心,公司CEO Andy Beall就是该研讨中心主任。该实验室主要努力于心思认知相关的迷信研讨,包括社会意思学、视觉、空间认知等。具有科研背景和实力,并以用户和自身的科研需求来指点虚拟理想设备的研发和消费,因此该公司的虚拟理想软硬件平台更适宜科研范围
2〕技术实力:该公司拥有一个专业的技术支持队伍,可以为科研用户提供优秀的技术效劳,并提供科研运用方面的咨询效劳,协助用户与国际外同行树立联络与协作。我们每年要在国际举行虚拟理想技术培训班,对老用户停止收费培训并提供科研交流的平台。
2、WorldViz虚拟理想系统在科研范围的普遍运用
其用户普及各个运用范围,包括教育和心思、培训、修树立计、军事航天、医疗、文娱、图形建模等。同时该产品在认知相关的科研范围更具竞争力,在欧美和国际初等学府和研讨机构拥有五百个以上用。
1〕、加州大学圣巴巴拉分校虚拟环境与行为研讨中心
该实验室主要努力于心思认知相关的迷信研讨,包括社会意思学、视觉、空间认知等,并有少量论文在国际知名刊物宣布,详细详见论文列表。
2〕、迈阿密大学心思与计算机迷信实验室
研讨范围:空间认知
压铸机料筒的设计 Human Spatial Cognition In his research Professor David Waller investigates how people learn and mentally represent spatial information about their environment. Wearing a head-mounted display and carrying a laptop-based dual pipe image generator in a backpack, users can wirelessly walk through extremely large computer generated virtual environments.
Research Project Examples Specificity of Spatial Memories When people learn about the locations of objects in a scene, what information gets represented in memory? For example, do people only remember what they saw, or do they commit more abstract infor
mation to memory? In two projects, we address these questions by examining how well people recognize perspectives of a scene that are similar but not identical to the views that they have learned. In a third project, we examine the reference frames that are used to code spatial information in memory. In a fourth project, we investigate whether the biases that people have in their memory for pictures also occur when they remember three-dimensional scenes.
Nonvisual Egocentric Spatial Updating When we walk through the environment, we realize that the objects we pass do not cease to exist just because they are out of sight (e.g. behind us). We stay oriented in this way because we spatially update (i.e., keep track of changes in our position and orientation relative to the environment.)
网站链接:    ://    users.muohio.edu/wallerda/spacelab/spacelabproject.html
3、加拿大滑铁卢大学心思系
设备: WorldViz Vizard 3D software toolkit, WorldViz PPT H8 optical inertial hybrid w
ide-area tracking system, NVIS nVisor SX head-mounted display, Arrington Eye Tracker
研讨范围:行为迷信
项目引见:
Professor Colin Ellard about his research: I am interested in how the organization and appearance of natural and built spaces affects movement, wayfinding, emotion and physiology. My approach to these questions is strongly multidisciplinary and is informed by collaborations with architects, artists, planners, and health professionals. Current studies include investigations of the psychology of residential design, wayfinding at the urban scale, restorative effects of exposure to natural settings, and comparative studies of defensive responses. My research methods include both field investigations and studies of human behavior in immersive virtual environments. 医用拉链
网站链接    ://    psychology.uwaterloo.ca/people/faculty/cellard/index.html    ://virtualpsych.uwaterloo.ca/research.htm    ://    colinellard    /
局部宣布论文: Colin Ellard (2020). Where am I? Why we can find our way to the Moon but get lost in the mall. Toronto: Harper Collins Canada.
Journal Articles: Colin Ellard and Lori Wagar (2020). Plasticity of the association between visual space and action space in a blind-walking task. Perception, 37(7), 1044-1053.
按摩靠背Colin Ellard and Meghan Eller (2020). Spatial cognition in the gerbil: Computing optimal escape routes from visual threats. Animal Cognition, 12(2), 333-345.
板式换热器选型
Posters: Kevin Barton and Colin Ellard (2020). Finding your way: The influence of global spatial intelligibility and field-of-view on a wayfinding task. Poster session presented at the 9th annual meeting of the Vision Sciences Society, Naples, FL. (Link To Poster)
Brian Garrison and Colin Ellard (2020). The connection effect in the disconnect between peripersonal and extrapersonal space. Poster session presented at the 9th annual meeting of the Vision Sciences Society, Naples, FL. (Link To Poster)
4、美国斯坦福大学信息学院虚拟人交互实验室
设备: WorldViz Vizard 3D software toolkit, WorldViz PPT X8 optical inertial hybrid wide-area tracking system, NVIS nVisor SX head-mounted display, Complete Characters avatar package htc a310
研讨引见:The mission of the Virtual Human Interaction Lab is to understand the dynamics and implications of interactions among people in immersive virtual reality simulations (VR), and other forms of human digital representations in media, communication systems, and games. Researchers in the lab are most concerned with understanding the social interaction that occurs within the confines of VR, and the majority of our work is centered on using empirical, behavioral science methodologies to explore people as they interact in these digital worlds. However, oftentimes it is necessary to develop new gesture tracking systems, three-dimensional modeling techniques, or agent-behavior algorithms in order to answer these basic social questions. Consequently, we also engage in research geared towards developing new ways to produce these VR simulations.
whca

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