[参考]麻将源代码(C)

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/*天宇软件
作者:上海黑暗之龙
2002/10/30
麻将原代码*/
#include "dos.h"
#include "stdio.h"
#include "graphics.h"
#include "bios.h"
#include "conio.h"
#include "stdlib.h"
unsigned char far *video_buffer=(char far *)0xA0000000L;
#define VGA256 0x13 /*图形模式13h*/
#define TEXT_MODE 0x03 /*普通文本模式*/
#define SETVGA Set_Video_Mode(VGA256)
#define OUTVGA Set_Video_Mode(TEXT_MODE)
#define BYTE unsigned char
#define WORD unsigned int
#define DWORD unsigned int
#define ESC 283
#define LEFT 19200
#define RIGHT 19712
#define H 9064
#define ENTER 7181
unsigned long int z=54400,zz=0,zy=0,zyy=0,z1=0,zl=10140;
int key=0,keyy=0,sing=0,sing1=0,second=0,threes=0;
struct chi
{
int lg;
int lgg;
}ch[13];
struct mj
{ char *name; /*名字*/
int data1; /*是否已出,无用了*/
int data2; /*是否在手中,1为自己,2为对方*/
int number; /*同一个花的第几张,共4张*/
}m[136]={"1.bmp",0,0,1,"1.bmp",0,0,2,"1.bmp",0,0,3,"1.bmp",0,0,4,"2.bmp",0,0,1,
"2.bmp",0,0,2,"2.bmp",0,0,3,"2.bmp",0,0,4,"3.bmp",0,0,1,"3.bmp",0,0,2,
"3.bmp",0,0,3,"3.bmp",0,0,4,"4.bmp",0,0,1,"4.bmp",0,0,2,"4.bmp",0,0,3,
"4.bmp",0,0,4,"5.bmp",0,0,1,"5.bmp",0,0,2,"5.bmp",0,0,3,"5.bmp",0,0,4,
"6.bmp",0,0,1,"6.bmp",0,0,2,"6.bmp",0,0,3,"6.bmp",0,0,4,"7.bmp",0,0,1,
"7.bmp",0,0,2,"7.bmp",0,0,3,"7.bmp",0,0,4,"8.bmp",0,0,1,"8.bmp",0,0,2,
"8.bmp",0,0,3,"8.bmp",0,0,4,"9.bmp",0,0,1,"9.bmp",0,0,2,"9.bmp",0,0,3,
"9.bmp",0,0,4,"10.bmp",0,0,1,"10.bmp",0,0,2,"10.bmp",0,0,3,"10.bmp",0,0,4,
"11.bmp",0,0,1,"11.bmp",0,0,2,"11.bmp",0,0,3,"11.bmp",0,0,4,"12.bmp",0,0,1,
"12.bmp",0,0,2,"12.bmp",0,0,3,"12.bmp",0,0,4,"13.bmp",0,0,1,"13.bmp",0,0,2,
"13.bmp",0,0,3,"13.bmp",0,0,4,"14.bmp",0,0,1,"14.bmp",0,0,2,"14.bmp",0,0,3,
"14.bmp",0,0,4,"15.bmp",0,0,1,"15.bmp",0,0,2,"15.bmp",0,0,3,"15.bmp",0,0,4,
"16.bmp",0,0,1,"16.bmp",0,0,2,"16.bmp",0,0,3,"16.bmp",0,0,4,"17.bmp",0,0,1,
"17.bmp",0,0,2,"17.bmp",0,0,3,"17.bmp",0,0,4,"18.bmp",0,0,1,"18.bmp",0,0,2,
"18.bmp",0,0,3,"18.bmp",0,0,4,"19.bmp",0,0,1,"19.bmp",0,0,2,"19.bmp",0,0,3,
"19.bmp",0,0,4,"20.bmp",0,0,1,"20.bmp",0,0,2,"20.bmp",0,0,3,"20.bmp",0,0,4,
"21.bmp",0,0,1,"21.bmp",0,0,2,"21.bmp",0,0,3,"21.bmp",0,0,4,"22.bmp",0,0,1,
"22.bmp",0,0,2,"22.bmp",0,0,3,"22.bmp",0,0,4,"23.bmp",0,0,1,"23.bmp",0,0,2,
"23.bmp",0,0,3,"23.bmp",0,0,4,"24.bmp",0,0,1,"24.bmp",0,0,2,"24.bmp",0,0,3,
"24.bmp",0,0,4,"25.bmp",0,0,1,"25.bmp",0,0,2,"25.bmp",0,0,3,"25.bmp",0,0,4,
"26.bmp",0,0,1,"26.bmp",0,0,2,"26.bmp",0,0,3,"26.bmp",0,0,4,"27.bmp",0,0,1,
"27.bmp",0,0,2,"27.bmp",0,0,3,"27.bmp",0,0,4,"28.bmp",0,0,1,"28.bmp",0,0,2,
"28.bmp",0,0,3,"28.bmp",0,0,4,"29.bmp",0,0,1,"29.bmp",0,0,2,"29.bmp",0,0,3,
"29.bmp",0,0,4,"30.bmp",0,0,1,"30.bmp",0,0,2,"30.bmp",0,0,3,"30.bmp",0,0,4,
"31.bmp",0,0,1,"31.bmp",0,0,2,"31.bmp",0,0,3,"31.bmp",0,0,4,"32.bmp",0,0,1,
"32.bmp",0,0,2,"32.bmp",0,0,3,"32.bmp",0,0,4,"33.bmp",0,0,1,"33.bmp",0,0,2,
"33.bmp",0,0,3,"33.bmp",0,0,4,"34.bmp",0,0,1,"34.bmp",0,
0,2,"34.bmp",0,0,3,
"34.bmp"};
struct every
{ int *k; /*名字*/
int oneorfour; /*同一张牌的第几张*/
int number; /*第几张牌136*/
int p;
int g;
int c;小型排风扇
int d[2];
};
struct me
{ int m; /*定义有几张牌,开始有13张随着游戏的进行,会越来越小*/
int p; /*乓对方*/
int c; /*吃对方*/
int g; /*杠*/
struct every pp[14]; /*存放手上的牌*/
}me;
struct computer
{ int m;
int p;
int c;
int g;
struct every pp[14];
}computer,comp;飞碟杯
/
* 设置调板 */
void Set_Palette(int Color,BYTE r,BYTE g,BYTE b)
{
outportb(0x3c8,Color); /*0x3c8写端口 写号*/
outportb(0x3c9,r); /*0x3c9数据端口 R、G、B的比例*/
outportb(0x3c9,g);
outportb(0x3c9,b);
}
/*0x3c7读端口 0x3c6计算机调板寄存器调用端口*/
/* 设置显示模式的函数 */
void Set_Video_Mode(int mode)
{
union REGS inregs,outregs; /*定义输入和返回寄存器*/
inregs.h.ah=0; /*ah存放功能号0h表示进入视频模式*/
inregs.h.al=(unsigned char)mode; /*al存放要设定的视频模式*/
int86(0x10,&inregs,&outregs); /*通过10h中断设定显示模式int86()包含在dos.h*/
}
void v_line(int y0,int y1,int x,unsigned int color)
{ unsigned int address,n,temp;
if(y0>y1)
{
temp=y1;
y1=y0;
y0=temp;
}
address=320*y0+x;
for(n=0;n<=y1-y0;n++)
{
video_buffer[address]=color;
address+=320;
钢框胶合板模板
}
}
void h_line(int x0,int x1,int y,unsigned int color)
{ unsigned int address,n,temp;
if(x0>x1)
{
temp=x1;
x1=x0;
x0=temp;
}
address=320*y+x0;
for(n=0;n<=x1-x0;n++)
{
video_buffer[address]=color;
address+=1;
}
}
void p_pixel(int x,int y,unsigned int color)
{ video_buffer[y*320+x]=color;
}
void s_square(int x,int y,int side,int color)
{
h_line(x,x+side,y,color);
h_line(x,x+side,y+side,color);
v_line(y,y+side,x,color);
v_line(y,y+side,x+side,color);
}
void r_rectangle(int x1,int y1,int x2,int y2,int color)
{
h_line(x1,x2,y1,color);
h_line(x1,x2,y2,color);
v_line(y1,y2,x1,color);
v_line(y1,y2,x2,color);
}
void fillRectangle(int x1,int y1,int x2,int y2,int color)
{
int i;
for(i=y1;i<=y2;i++)
{
h_line(x1,x2,i,color);
}
}
void showbmp(int l)
{ FILE *bmp;
int i,x,y;
BYTE palette[256][3];
bmp=fopen(me.pp[l].k,"rb");
fseek(bmp,54,SEEK_SET);
for(i=0;i<256;i++)
{
palette[i][2]=fgetc(bmp)>>2;
palette[i][1]=fgetc(bmp)>>2;
palette[i][0]=fgetc(bmp)>>2;
fgetc(bmp);
Set_Palette(i,palette[i][0],palette[i][1],palette[i][2]);
}
for (y=0;y<30;y++)
for(x=0;x<20;x++)
pokeb(0xa000,y*320+x+z+zz+z1,fgetc(bmp));
fclose(bmp);
}
void showbmpd(int l)
{ FILE *bmp;
int i,x,y;
BYTE palette[256][3];
bmp=fopen(me.pp[l].k,"rb");
fseek(bmp,54,SEEK_SET);
for(i=0;i<256;i++)
{
palette[i][2]=fgetc(bmp)>>2;
palette[i][1]=fgetc(bmp)>>2;
palette[i][0]=fgetc(bmp)>>2;
fgetc(bmp);
Set_Palette(i,palette[i][0],palette[i][1],palette[i][2]);
}
for (y=0;y<30;y++)
for(x=0;x<20;x++)
pokeb(0xa000,y*320+x+zyy,fgetc(bmp));
fclose(bmp);
}
void showybmp(int ll)
{ FILE *bmp;
int i,
x,y;
BYTE palette[256][3];
bmp=fopen(computer.pp[ll].k,"rb");
fseek(bmp,54,SEEK_SET);
for(i=0;i<256;i++)
{
palette[i][2]=fgetc(bmp)>>2;
palette[i][1]=fgetc(bmp)>>2;
palette[i][0]=fgetc(bmp)>>2;
fgetc(bmp);
Set_Palette(i,palette[i][0],palette[i][1],palette[i][2]);
}
for (y=0;y<30;y++)
for(x=0;x<20;x++)
pokeb(0xa000,y*320+x+zy,fgetc(bmp));
fclose(bmp);
}
void showcbmp(int ll)
{ FILE *bmp;
int i,x,y;
BYTE palette[256][3];
bmp=fopen(computer.pp[ll].k,"rb");
fseek(bmp,54,SEEK_SET);
for(i=0;i<256;i++)
{
palette[i][2]=fgetc(bmp)>>2;
palette[i][1]=fgetc(bmp)>>2;
palette[i][0]=fgetc(bmp)>>2;
fgetc(bmp);
Set_Palette(i,palette[i][0],palette[i][1],palette[i][2]);
}
for (y=0;y<30;y++)
for(x=0;x<20;x++)
pokeb(0xa000,y*320+x+zyy,fgetc(bmp));
fclose(bmp);
}
void bmpp(int number)
{ FILE *bmp;
int i,x,y;
BYTE palette[256][3];
bmp=fopen(m[number].name,"rb");
fseek(bmp,54,SEEK_SET);
for(i=0;i<256;i++)
{
palette[i][2]=fgetc(bmp)>>2;
palette[i][1]=fgetc(bmp)>>2;
palette[i][0]=fgetc(bmp)>>2;
fgetc(bmp);
Set_Palette(i,palette[i][0],palette[i][1],palette[i][2]);
}
for (y=0;y<30;y++)
for(x=0;x<20;x++)
pokeb(0xa000,y*320+x+zl,fgetc(bmp));
fclose(bmp);
}
void comlipai() /*整理电脑的牌*/
{ int n,j,u;
int *lingshi;
for(n=0;n<computer.m;n++)
for(j=n;j<computer.m;j++)
{
if(computer.pp[n].number>computer.pp[j+1].number)
{
lingshi=computer.pp[n].k;
computer.pp[n].k=computer.pp[j+1].k;
computer.pp[j+1].k=lingshi;
u=computer.pp[n].oneorfour;
computer.pp[n].oneorfour=computer.pp[j+1].oneorfour;
computer.pp[j+1].oneorfour=u;
u=computer.pp[n].number;
computer.pp[n].number=computer.pp[j+1].number;
computer.pp[j+1].number=u;
}
else
if(computer.pp[n].number==computer.pp[j+1].number)
if(computer.pp[n].oneorfour>computer.pp[j+1].oneorfour)
{
lingshi=computer.pp[n].k;
computer.pp[n].k=computer.pp[j+1].k;
computer.pp[j+1].k=lingshi;
u=computer.pp[n].oneorfour;
computer.pp[n].oneorfour=computer.pp[j+1].oneorfour;
computer.pp[j+1].oneorfour=u;
u=computer.pp[n].number;
computer.pp[n].number=computer.pp[j+1].number;
computer.pp[j+1].number=u;
}
}
}
void melipai()
{ int n,j,u;
int *lingshi;
for(n=0;n<me.m;n++)
for(j=n;j<me.m;j++)
{
if(me.pp[n].number>me.pp[j+1].number)
奖章制作
{
lingshi=me.pp[n].k;
me.pp[n].k=me.pp[j+1].k;
me.pp[j+1].k=lingshi;
u=me.pp[n].oneorfour;
me.pp[n].oneorfour=me.pp[j+1].oneorfour;
me.pp[j+1].oneorfour=u;
u=me.pp[n].number;
me.pp[n].number=me.pp[j+1].number;
me.pp[j+1].number=u;
}
else
if(me.pp[n].number==me.pp[j+1].number)
if(me.pp[n].oneorfour>me.pp[j+1].oneorfour)
{
lingshi=me.pp[n].k;
me.pp[n].k=me.pp[j+1].k;
me.pp[j+1].k=lingshi;
u=me.pp[n].oneorfour;
me.pp[n].oneorfour=me.pp[j+1].oneorfour;
me.pp[j+1].oneorfour=u;
u=me.pp[n].number;
me.pp[n].number=me.pp[j+1].number;
me.pp[j+1].number=u;
}
}
}
void rgzn(int c) /*本程序涵数的核心针对电脑的牌*/
{ int b=0,lg,lgg,logo,logoo,pg=0,gp=0,cs=0,f=0;
if(me.pp[c].number<=35 && me.pp[c].number>
=0)
{
logo=1;
if(me.pp[c].number<=3 && me.pp[c].number>=0)
logoo=1;
else if(me.pp[c].number<=7 && me.pp[c].number>=4)
logoo=2;
else if(me.pp[c].number<=11 && me.pp[c].number>=8)
logoo=3;
else if(me.pp[c].number<=15 && me.pp[c].number>=12)
logoo=4;
else if(me.pp[c].number<=19 && me.pp[c].number>=16)
logoo=5;
else if(me.pp[c].number<=23 && me.pp[c].number>=20)
logoo=6;
else if(me.pp[c].number<=27 && me.pp[c].number>=24)
logoo=7;
else if(me.pp[c].number<=31 && me.pp[c].number>=28)
logoo=8;
else if(me.pp[c].number<=35 && me.pp[c].number>=32)
logoo=9;
}
else if(me.pp[c].number<=71 && me.pp[c].number>=36)
{
logo=2;
if(me.pp[c].number<=39 && me.pp[c].number>=36)
logoo=1;
else if(me.pp[c].number<=43 && me.pp[c].number>=40)
logoo=2;
else if(me.pp[c].number<=47 && me.pp[c].number>=44)
logoo=3;
else if(me.pp[c].number<=51 && me.pp[c].number>=48)
logoo=4;
else if(me.pp[c].number<=55 && me.pp[c].number>=52)
logoo=5;
else if(me.pp[c].number<=59 && me.pp[c].number>=56)
logoo=6;
else if(me.pp[c].number<=63 && me.pp[c].number>=60)
logoo=7;
else if(me.pp[c].number<=67 && me.pp[c].number>=64)
logoo=8;
else if(me.pp[c].number<=71 && me.pp[c].number>=68)
logoo=9;
}
else if(me.pp[c].number<=107 && me.pp[c].number>=72)
{
logo=3;
if(me.pp[c].number<=75 && me.pp[c].number>=72)
logoo=1;
else if(me.pp[c].number<=79 && me.pp[c].number>=76)
logoo=2;
else if(me.pp[c].number<=83 && me.pp[c].number>=80)
logoo=3;
else if(me.pp[c].number<=87 && me.pp[c].number>=84)
logoo=4;
else if(me.pp[c].number<=91 && me.pp[c].number>=88)
logoo=5;
else if(me.pp[c].number<=95 && me.pp[c].number>=92)
logoo=6;
else if(me.pp[c].number<=99 && me.pp[c].number>=96)
logoo=7;
else if(me.pp[c].number<=103 && me.pp[c].number>=100)
logoo=8;
else if(me.pp[c].number<=107 && me.pp[c].number>=104)
logoo=9;
}
else if(me.pp[c].number<=135 && me.pp[c].number>=108)
{
logo=4;
if(me.pp[c].number<=111 && me.pp[c].number>=108)
logoo=1;
else if(me.pp[c].number<=115 && me.pp[c].number>=112)
logoo=2;
else if(me.pp[c].number<=119 && me.pp[c].number>=116)
logoo=3;
else if(me.pp[c].number<=123 && me.pp[c].number>=120)
logoo=4;
else if(me.pp[c].number<=127 && me.pp[c].number>=124)
logoo=5;
else if(me.pp[c].number<=131 && me.pp[c].number>=128)
logoo=6;
else if(me.pp[c].number<=135 && me.pp[c].number>=132)
logoo=7;
}
while(b<=computer.m)
{
if(computer.pp[b].number<=35 && computer.pp[b].number>=0) /*假定电脑经过分析后出了第一张牌*/
{
lg=1;
computer.pp[b].d[0]=1;
if(computer.pp[b].number<=3 && computer.pp[b].number>=0)
{
lgg=1;
computer.pp[b].d[1]=1;
}
else if(computer.pp[b].number<=7 && computer.pp[b].number>=4)
{
lgg=2;
computer.pp[b].d[1]=2;
}
else if(computer.pp[b].number<=11 && computer.pp[b].number>=8)
{
lgg=3;
computer.pp[b].d[1]=3;
}
else if(computer.pp[b].number<=15 && computer.pp[b].number>=12)
{
lgg=4;
computer.pp[b].d[1]=4;
}
else if(computer.pp[b].number<=19 && computer.pp[b].number>=16)
{
lgg=5;
computer.pp[b].d[1]=5;
}
else if(computer.pp[b].number<=23 && computer.pp[b].number>=20)
{
lgg=6;
computer.pp[b].d[1]=6;
}
else if(computer.pp[b].number<=27 && computer.pp[b].number>=24)
{
lgg=7;
computer.pp[b].d[1]=7;
}
else if(computer.pp[b].number<=31 && computer.pp[b].number>=28)
{
lgg=8;
computer.pp[b].d[1]=8;
}
else if(computer.pp[b].number<=35 && computer.pp[b].number>=32)
{
lgg=9;攀岩板
computer.pp[b].d[1]=9;
}
}
else if(computer.pp[b].number<=71 && computer.pp[b].number>=36)
{
lg=2;
computer.pp[b].d[0]=2;
if(computer.pp[b].number<=39 && computer.pp[b].number>=36)
{
lgg=1;
computer.pp[b].d[1]=1;
}
else if(computer.pp[b].number<=43 && computer.pp[b].number>=40)
马达驱动
{
lgg=2;
computer.pp[b].d[1]=2;
}
else if(computer.pp[b].number<=47 && computer.pp[b].number>=44)
{
lgg=3;
computer.pp[b].d[1]=3;
}
else if(computer.pp[b].number<=51 && computer.pp[b].number>=48)
{
lgg=4;
computer.pp[b].d[1]=4;
}
else if(computer.pp[b].number<=55 && computer.pp[b].number>=52)
{
lgg=5;
computer.pp[b].d[1]=5;
}
else if(computer.pp[b].number<=59 && computer.pp[b].number>=56)
{
lgg=6;
computer.pp[b].d[1]=6;
}
else if(computer.pp[b].number<=63 && computer.pp[b].number>=60)
{
lgg=7;
computer.pp[b].d[1]=7;
}
else if(computer.pp[b].number<=67 && computer.pp[b].number>=64)
{
lgg=8;
computer.pp[b].d[1]=8;
}
else if(computer.pp[b].number<=71 && computer.pp[b].number>=68)
{
lgg=9;
computer.pp[b].d[1]=9;
}
}
else if(computer.pp[b].number<=107 && computer.pp[b].number>=72)
{
lg=3;
computer.pp[b].d[0]=3;
if(computer.pp[b].number<=75 && computer.pp[b].number>=72)
{
lgg=1;
computer.pp[b].d[1]=1;
}
else if(computer.pp[b].number<=79 && computer.pp[b].number>=76)
{
lgg=2;
computer.pp[b].d[1]=2;
}
else if(computer.pp[b].number<=83 && computer.pp[b].number>=80)
{
lgg=3;
computer.pp[b].d[1]=3;
}
else if(computer.pp[b].number<=87 && computer.pp[b].number>=84)
{
lgg=4;
computer.pp[b].d[1]=4;
}
else if(computer.pp[b].number<=91 && computer.pp[b].number>=88)
{
lgg=5;
computer.pp[b].d[1]=5;
}
else if(computer.pp[b].number<=95 && computer.pp[b].number>=92)
{
lgg=6;
computer.pp[b].d[1]=6;
}
else if(computer.pp[b].number<=99 && computer.pp[b].number>=96)
{
lgg=7;
computer.pp[b].d[1]=7;
}
else if(computer.pp[b].number<=103 && computer.pp[b].number>=100)
{
lgg=8;
computer.pp[b].d[1]=8;
}
else if(computer.pp[b].number<=107 && computer.pp[b].number>=104)
{
lgg=9;
computer.pp[b].d[1]=9;
}
}
else if(computer.pp[b].number<=135 && computer.pp[b].number>=108)
{
lg=4;
computer.pp[b].d[0]=4;
if(computer.pp[b].number<=111 && computer.pp[b].number>=108)
{
lgg=1;
computer.pp[b].d[1]=1;
}
else if(computer.pp[b].number<=115 && computer.pp[b].number>=112)
{
lgg=2;
computer.pp[b].d[1]=2;
}
else if(computer.pp[b].number<=119 && computer.pp[b].number>=116)
{
lgg=3;
computer.pp[b].d[1]=3;
}
else if(computer.pp[b].number<=123 && computer.pp[b].number>=120)
{
lgg=4;
computer

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