用delphi实现完美屏幕截图

⽤delphi实现完美屏幕截图可以截取layered窗⼝(包括透明窗⼝)的代码:
procedure CaptureScreen(AFileName: string);
const
CAPTUREBLT = $40000000;
var
hdcScreen: HDC;
hdcCompatible: HDC;
bmp: TBitmap;
hbmScreen: HBITMAP;
begin
hdcScreen := CreateDC('DISPLAY', nil, nil, nil);
hdcCompatible := CreateCompatibleDC(hdcScreen);
hbmScreen := CreateCompatibleBitmap(hdcScreen,
半导体制冷空调GetDeviceCaps(hdcScreen, HORZRES),
GetDeviceCaps(hdcScreen, VERTRES));
SelectObject(hdcCompatible, hbmScreen);
bmp := TBitmap.Create;
bmp.Handle := hbmScreen;
BitBlt(hdcCompatible,
0, 0,
bmp.Width, bmp.Height,
hdcScreen,
0, 0,
SRCCOPY or CAPTUREBLT);
bmp.SaveToFile(AFileName);
bmp.Free;
DeleteDC(hdcScreen);
DeleteDC(hdcCompatible);
end;
DX Primary Surface截图代码!包含DX8与DX9两个版本
...
interface
{$DEFINE D3D9}
uses
Windows, Messages, SysUtils, Variants, Classes, Graphics, Controls, Forms,
Dialogs, StdCtrls, Buttons,
{$IFDEF D3D9}广谱抗菌素
// D3DX9, // use D3D to save surface
Direct3D9
{$ELSE}
// D3DX8, // use D3D to save surface
Direct3D8
{$ENDIF};
...
procedure TForm1.BitBtn1Click(Sender: TObject);
// Capture screen through D3D.
手指灯var
BitsPerPixel: Byte;
{$IFDEF D3D9}
pD3D: IDirect3D9;
pD3D: IDirect3D9;
pSurface: IDirect3DSurface9;
g_pD3DDevice: IDirect3DDevice9;
{$ELSE}
pD3D: IDirect3D8;
pSurface: IDirect3DSurface8;
g_pD3DDevice: IDirect3DDevice8;
{$ENDIF}
D3DPP: TD3DPresentParameters;
ARect: TRect;
LockedRect: TD3DLockedRect;
BMP: TBitmap;
i, p: Integer;
begin
BitsPerPixel := GetDeviceCaps(Canvas.Handle, BITSPIXEL);
FillChar(d3dpp, SizeOf(d3dpp), 0);
D3DPP.Windowed := True;
D3DPP.Flags := D3DPRESENTFLAG_LOCKABLE_BACKBUFFER;
D3DPP.SwapEffect := D3DSWAPEFFECT_DISCARD;
D3DPP.BackBufferWidth := Screen.Width;
D3DPP.BackBufferHeight := Screen.Height;
D3DPP.BackBufferFormat := D3DFMT_X8R8G8B8;
{$IFDEF D3D9}
pD3D := Direct3DCreate9(D3D_SDK_VERSION);
pD3D.CreateDevice(D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, GetDesktopWindow,
D3DCREATE_SOFTWARE_VERTEXPROCESSING, @D3DPP, g_pD3DDevice);
g_pD3DDevice.CreateOffscreenPlainSurface(Screen.Width, Screen.Height, D3DFMT_A8R8G8B8, D3DPOOL_SCRATCH, pSurface, nil);
g_pD3DDevice.GetFrontBufferData(0, pSurface);
{$ELSE}
pD3D := Direct3DCreate8(D3D_SDK_VERSION);
pD3D.CreateDevice(D3DADAPTER_DEFAULT, D3DDEVTYPE_REF, GetDesktopWindow,
D3DCREATE_SOFTWARE_VERTEXPROCESSING, D3DPP, g_pD3DDevice);汽水分离
g_pD3DDevice.CreateImageSurface(Screen.Width, Screen.Height, D3DFMT_A8R8G8B8, pSurface);
g_pD3DDevice.GetFrontBuffer(pSurface);
{$ENDIF}
// use D3D to save surface. Notes: D3DX%ab.dll is required!
//  D3DXSaveSurfaceToFile('Desktop.bmp', D3DXIFF_BMP, pSurface, nil,  nil);
// use Bitmap to save surface
directdrawARect := Screen.DesktopRect;
pSurface.LockRect(LockedRect, @ARect, D3DLOCK_NO_DIRTY_UPDATE or D3DLOCK_NOSYSLOCK or
D3DLOCK_READONLY);
BMP := TBitmap.Create;
BMP.Width := Screen.Width;
BMP.Height := Screen.Height;
case BitsPerPixel of
8:  BMP.PixelFormat := pf8bit;
16: BMP.PixelFormat := pf16bit;
24: BMP.PixelFormat := pf24bit;
32: BMP.PixelFormat := pf32bit;
end;
智能感应垃圾桶p := Cardinal(LockedRect.pBits);
for i := 0 to Screen.Height - 1 do
begin
CopyMemory(BMP.ScanLine[i], Ptr(p), Screen.Width * BitsPerPixel div 8);
p := p + LockedRect.Pitch;
p := p + LockedRect.Pitch;
end;
BMP.SaveToFile('Desktop.bmp');
BMP.Free;
pSurface.UnlockRect;
end;
以上DX截图代码,不需要额外的DLL⽀持,有DirectX 9.0即可
采⽤上⾯的2个⽅案以外,还有些视频播放器的图像不能截取吧,呵呵
怎么解决呢?
它们使⽤的,是称为"覆盖表⾯"的技术,截取覆盖表⾯,需要Hook的⼿段才⾏
思路是:
通过Hook DDraw的DirectDrawCreate(RealOne⽤)同DirectDrawCreateEx(WMP⽤)
获得IDirectDraw(7)
再COM Hook CreateSurface,注意RealOne使⽤的是通过QueryInterface获得IDirectDraw2
WMP则是IDirectDraw7
Hook了CreateSurface后,就能获得OverlaySurface
所以必须在软件使⽤前,启动全局Hook,才有效
在需要截图的时候
Lock Overlay Surface,读取数据,马上Unlock,以免损失性能
解码读出来的数据,即可,但是由于获得的数据是显卡硬件VRAM的数据,⼀般是YUY2,YV12等格式,需要转换为RGB格式例如,在我的GF6600上,RealOne(RMVB)⽤的是YUY2,⽽WMP(AVI)⽤的是YV12,还与当前播放的⽂件格式有关

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