麻将原代码

麻将原代码*/
#include "dos.h"
#include "stdio.h"
#include "graphics.h"
#include "bios.h"
#include "conio.h"
#include "stdlib.h"
unsigned char far *video_buffer=(char far *)0xA0000000L;
#define VGA256 0x13 /*图形模式13h*/
#define TEXT_MODE 0x03 /*普通文本模式*/
#define SETVGA Set_Video_Mode(VGA256)
#define OUTVGA Set_Video_Mode(TEXT_MODE)
#define BYTE unsigned char
#define WORD unsigned int
#define DWORD unsigned int
#define ESC 283
#define LEFT 19200
#define RIGHT 19712
#define H 9064
泥浆护壁成孔#define ENTER 7181
unsigned long int z=54400,zz=0,zy=0,zyy=0,z1=0,zl=10140;桩基泥浆比重
int key=0,keyy=0,sing=0,sing1=0,second=0,threes=0;
struct chi
{
int lg;
int lgg;
}ch[13];
struct mj
{ char *name; /*名字*/
int data1; /*是否已出,无用了*/
int data2; /*是否在手中,1为自己,2为对方*/
int number; /*同一个花的第几张,共4张*/
}m[136]={"1.bmp",0,0,1,"1.bmp",0,0,2,"1.bmp",0,0,3,"1.bmp",0,0,4,"2.bmp",0,0,1,
"2.bmp",0,0,2,"2.bmp",0,0,3,"2.bmp",0,0,4,"3.bmp",0,0,1,"3.bmp",0,0,2,
"3.bmp",0,0,3,"3.bmp",0,0,4,"4.bmp",0,0,1,"4.bmp",0,0,2,"4.bmp",0,0,3,
"4.bmp",0,0,4,"5.bmp",0,0,1,"5.bmp",0,0,2,"5.bmp",0,0,3,"5.bmp",0,0,4,
"6.bmp",0,0,1,"6.bmp",0,0,2,"6.bmp",0,0,3,"6.bmp",0,0,4,"7.bmp",0,0,1,
"7.bmp",0,0,2,"7.bmp",0,0,3,"7.bmp",0,0,4,"8.bmp",0,0,1,"8.bmp",0,0,2,
"8.bmp",0,0,3,"8.bmp",0,0,4,"9.bmp",0,0,1,"9.bmp",0,0,2,"9.bmp",0,0,3,
"9.bmp",0,0,4,"10.bmp",0,0,1,"10.bmp",0,0,2,"10.bmp",0,0,3,"10.bmp",0,0,4,
桔梗去皮机"11.bmp",0,0,1,"11.bmp",0,0,2,"11.bmp",0,0,3,"11.bmp",0,0,4,"12.bmp",0,0,1,
"12.bmp",0,0,2,"12.bmp",0,0,3,"12.bmp",0,0,4,"13.bmp",0,0,1,"13.bmp",0,0,2,
"13.bmp",0,0,3,"13.bmp",0,0,4,"14.bmp",0,0,1,"14.bmp",0,0,2,"14.bmp",0,0,3,
"14.bmp",0,0,4,"15.bmp",0,0,1,"15.bmp",0,0,2,"15.bmp",0,0,3,"15.bmp",0,0,4,
"16.bmp",0,0,1,"16.bmp",0,0,2,"16.bmp",0,0,3,"16.bmp",0,0,4,"17.bmp",0,0,1,
"17.bmp",0,0,2,"17.bmp",0,0,3,"17.bmp",0,0,4,"18.bmp",0,0,1,"18.bmp",0,0,2,
"18.bmp",0,0,3,"18.bmp",0,0,4,"19.bmp",0,0,1,"19.bmp",0,0,2,"19.bmp",0,0,3,
"19.bmp",0,0,4,"20.bmp",0,0,1,"20.bmp",0,0,2,"20.bmp",0,0,3,"20.bmp",0,0,4,
"21.bmp",0,0,1,"21.bmp",0,0,2,"21.bmp",0,0,3,"21.bmp",0,0,4,"22.bmp",0,0,1,
"22.bmp",0,0,2,"22.bmp",0,0,3,"22.bmp",0,0,4,"23.bmp",0,0,1,"23.bmp",0,0,2,
"23.bmp",0,0,3,"23.bmp",0,0,4,"24.bmp",0,0,1,"24.bmp",0,0,2,"24.bmp",0,0,3,
"24.bmp",0,0,4,"25.bmp",0,0,1,"25.bmp",0,0,2,"25.bmp",0,0,3,"25.bmp",0,0,4,
"26.bmp",0,0,1,"26.bmp",0,0,2,"26.bmp",0,0,3,"26.bmp",0,0,4,"27.bmp",0,0,1,
"27.bmp",0,0,2,"27.bmp",0,0,3,"27.bmp",0,0,4,"28.bmp",0,0,1,"28.bmp",0,0,2,
"28.bmp",0,0,3,"28.bmp",0,0,4,"29.bmp",0,0,1,"29.bmp",0,0,2,"29.bmp",0,0,3,
"29.bmp",0,0,4,"30.bmp",0,0,1,"30.bmp",0,0,2,"30.bmp",0,0,3,"30.bmp",0,0,4,
"31.bmp",0,0,1,"31.bmp",0,0,2,"31.bmp",0,0,3,"31.bmp",0,0,4,"32.bmp",0,0,1,
"32.bmp",0,0,2,"32.bmp",0,0,3,"32.bmp",0,0,4,"33.bmp",0,0,1,"33.bmp",0,0,2,
"33.bmp",0,0,3,"33.bmp",0,0,4,"34.bmp",0,0,1,"34.bmp",0,0,2,"34.bmp",0,0,3,
"34.bmp"};
struct every
{ int *k; /*名字*/
int oneorfour; /*同一张牌的第几张*/
int number; /*第几张牌136*/
int p;
int g;
int c;
int d[2];
};
struct me
{ int m; /*定义有几张牌,开始有13张随着游戏的进行,会越来越小*/
int p; /*乓对方*/
int c; /*吃对方*/
int g; /*杠*/
struct every pp[14]; /*存放手上的牌*/
}me;
struct computer
{ int m;
int p;
int c;
int g;
struct every pp[14];
}computer,comp;
/* 设置调板 */
void Set_Palette(int Color,BYTE r,BYTE g,BYTE b)
镀金液{
outportb(0x3c8,Color); /*0x3c8写端口 写号*/
outportb(0x3c9,r); /*0x3c9数据端口 R、G、B的比例*/
主机漏洞扫描
outportb(0x3c9,g);
outportb(0x3c9,b);
电池充电座}
/*0x3c7读端口 0x3c6计算机调板寄存器调用端口*/
/* 设置显示模式的函数 */
void Set_Video_Mode(int mode)
{
union REGS inregs,outregs; /*定义输入和返回寄存器*/

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标签:端口   模式   寄存器   泥浆   调色板
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