C#全局键盘监听(Hook)

C#全局键盘监听(Hook)
⼀.为什么需要全局键盘监听?
在某些情况下应⽤程序需要实现快捷键执⾏特定功能,例如⼤家熟知的QQ截图功能Ctrl+Alt+A快捷键,只要QQ程序在运⾏(⽆论是拥有焦点还是处于后台运⾏状态),都可以
按下快捷键使⽤此功能...
这个时候在程序中添加键盘监听肯定不能满⾜需求了,当⽤户焦点不在App上时(如最⼩化,或者⽤户在处理其它事物等等)键盘监听就失效了
⼆.怎样才能实现全局键盘监听?
这⾥需要⽤到Windows API,源码如下:(可以作为⼀个⼯具类[KeyboardHook.cs]收藏起来)
[特别说明:下⾯的源码来⾃某⽹友,很久以前收集的,也不到出处了,如有版权问题请联系我]
using System;
using System.Collections.Generic;
using System.Text;
using System.Runtime.InteropServices;
焊接衬垫
using System.Windows.Forms;
using System.Reflection;
namespace 壁纸管家
{
/// <summary>
/// 键盘钩⼦
/// [以下代码来⾃某⽹友,并⾮本⼈原创]
/// </summary>
class KeyboardHook
{
public event KeyEventHandler KeyDownEvent;
public event KeyPressEventHandler KeyPressEvent;
public event KeyEventHandler KeyUpEvent;
public delegate int HookProc(int nCode, Int32 wParam, IntPtr lParam);
static int hKeyboardHook = 0; //声明键盘钩⼦处理的初始值
//值在Microsoft SDK的Winuser.h⾥查询
public const int WH_KEYBOARD_LL = 13; //线程键盘钩⼦监听⿏标消息设为2,全局键盘监听⿏标消息设为13
HookProc KeyboardHookProcedure; //声明KeyboardHookProcedure作为HookProc类型
//键盘结构
[StructLayout(LayoutKind.Sequential)]
public class KeyboardHookStruct
{
public int vkCode; //定⼀个虚拟键码。该代码必须有⼀个价值的范围1⾄254
public int scanCode; // 指定的硬件扫描码的关键
public int flags;  // 键标志
public int time; // 指定的时间戳记的这个讯息
public int dwExtraInfo; // 指定额外信息相关的信息
}
//使⽤此功能,安装了⼀个钩⼦
[DllImport("user32.dll", CharSet = CharSet.Auto, CallingConvention = CallingConvention.StdCall)]
public static extern int SetWindowsHookEx(int idHook, HookProc lpfn, IntPtr hInstance, int threadId);
/
/调⽤此函数卸载钩⼦
[DllImport("user32.dll", CharSet = CharSet.Auto, CallingConvention = CallingConvention.StdCall)]
public static extern bool UnhookWindowsHookEx(int idHook);
//使⽤此功能,通过信息钩⼦继续下⼀个钩⼦
[DllImport("user32.dll", CharSet = CharSet.Auto, CallingConvention = CallingConvention.StdCall)]
public static extern int CallNextHookEx(int idHook, int nCode, Int32 wParam, IntPtr lParam);
// 取得当前线程编号(线程钩⼦需要⽤到)
[DllImport("kernel32.dll")]
static extern int GetCurrentThreadId();
//使⽤WINDOWS API函数代替获取当前实例的函数,防⽌钩⼦失效
[DllImport("kernel32.dll")]
public static extern IntPtr GetModuleHandle(string name);
public void Start()
{
// 安装键盘钩⼦
if (hKeyboardHook == 0)
{
KeyboardHookProcedure = new HookProc(KeyboardHookProc);
hKeyboardHook = SetWindowsHookEx(WH_KEYBOARD_LL, KeyboardHookProcedure, GetModuleHandle(System.Diagnostics.Process.GetCurrentProcess().MainModule.ModuleName), 0);
//hKeyboardHook = SetWindowsHookEx(WH_KEYBOARD_LL, KeyboardHookProcedure, Marshal.GetHINSTANCE(Assembly.GetExecutingAssembly().GetModules()[0]), 0);
/
/************************************
//键盘线程钩⼦
交换目录
//SetWindowsHookEx( 2,KeyboardHookProcedure, IntPtr.Zero, GetCurrentThreadId());//指定要监听的线程idGetCurrentThreadId(),
//键盘全局钩⼦,需要引⽤空间(using System.Reflection;)
//SetWindowsHookEx( 13,MouseHookProcedure,Marshal.GetHINSTANCE(Assembly.GetExecutingAssembly().GetModules()[0]),0);
//
//关于SetWindowsHookEx (int idHook, HookProc lpfn, IntPtr hInstance, int threadId)函数将钩⼦加⼊到钩⼦链表中,说明⼀下四个参数:
//idHook 钩⼦类型,即确定钩⼦监听何种消息,上⾯的代码中设为2,即监听键盘消息并且是线程钩⼦,如果是全局钩⼦监听键盘消息应设为13,
//线程钩⼦监听⿏标消息设为7,全局钩⼦监听⿏标消息设为14。lpfn 钩⼦⼦程的地址指针。如果dwThreadId参数为0 或是⼀个由别的进程创建的
//线程的标识,lpfn必须指向DLL中的钩⼦⼦程。除此以外,lpfn可以指向当前进程的⼀段钩⼦⼦程代码。钩⼦函数的⼊⼝地址,当钩⼦钩到任何
//消息后便调⽤这个函数。hInstance应⽤程序实例的句柄。标识包含lpfn所指的⼦程的DLL。如果threadId 标识当前进程创建的⼀个线程,⽽且⼦
//程代码位于当前进程,hInstance必须为NULL。可以很简单的设定其为本应⽤程序的实例句柄。threaded 与安装的钩⼦⼦程相关联的线程的标识符
//如果为0,钩⼦⼦程与所有的线程关联,即为全局钩⼦
//************************************
//如果SetWindowsHookEx失败
if (hKeyboardHook == 0)
{
Stop();
throw new Exception("安装键盘钩⼦失败");
}
}
}
public void Stop()
{
bool retKeyboard = true;
if (hKeyboardHook != 0)
{
retKeyboard = UnhookWindowsHookEx(hKeyboardHook);
hKeyboardHook = 0;
}
if (!(retKeyboard)) throw new Exception("卸载钩⼦失败!");
}
//ToAscii职能的转换指定的虚拟键码和键盘状态的相应字符或字符
[DllImport("user32")]
public static extern int ToAscii(int uVirtKey, //[in] 指定虚拟关键代码进⾏翻译。
int uScanCode, // [in] 指定的硬件扫描码的关键须翻译成英⽂。⾼阶位的这个值设定的关键,如果是(不压)
byte[] lpbKeyState, // [in] 指针,以256字节数组,包含当前键盘的状态。每个元素(字节)的数组包含状态的⼀个关键。如果⾼阶位的字节是⼀套,关键是下跌(按下)。在低⽐特,如果设置表明,关键是对切换。在此                                        byte[] lpwTransKey, // [out] 指针的缓冲区收到翻译字符或字符。
int fuState); // [in] Specifies whether a menu is active. This parameter must be 1 if a menu is active, or 0 otherwise.
//获取按键的状态
[DllImport("user32")]
public static extern int GetKeyboardState(byte[] pbKeyState);
[DllImport("user32.dll", CharSet = CharSet.Auto, CallingConvention = CallingConvention.StdCall)]
private static extern short GetKeyState(int vKey);
private const int WM_KEYDOWN = 0x100;//KEYDOWN
private const int WM_KEYUP = 0x101;//KEYUP
private const int WM_SYSKEYDOWN = 0x104;//SYSKEYDOWN
private const int WM_SYSKEYUP = 0x105;//SYSKEYUP
private int KeyboardHookProc(int nCode, Int32 wParam, IntPtr lParam)
{
// 侦听键盘事件
if ((nCode >= 0) && (KeyDownEvent != null || KeyUpEvent != null || KeyPressEvent != null))
{
KeyboardHookStruct MyKeyboardHookStruct = (KeyboardHookStruct)Marshal.PtrToStructure(lParam, typeof(KeyboardHookStruct));
// raise KeyDown
if (KeyDownEvent != null && (wParam == WM_KEYDOWN || wParam == WM_SYSKEYDOWN))
{
Keys keyData = (Keys)MyKeyboardHookStruct.vkCode;
KeyEventArgs e = new KeyEventArgs(keyData);
KeyDownEvent(this, e);
}
//键盘按下
if (KeyPressEvent != null && wParam == WM_KEYDOWN)
{
byte[] keyState = new byte[256];
GetKeyboardState(keyState);
byte[] inBuffer = new byte[2];
if (ToAscii(MyKeyboardHookStruct.vkCode, MyKeyboardHookStruct.scanCode, keyState, inBuffer, MyKeyboardHookStruct.flags) == 1)                    {
KeyPressEventArgs e = new KeyPressEventArgs((char)inBuffer[0]);
KeyPressEvent(this, e);
}
醚链}
// 键盘抬起
if (KeyUpEvent != null && (wParam == WM_KEYUP || wParam == WM_SYSKEYUP))
{
Keys keyData = (Keys)MyKeyboardHookStruct.vkCode;
KeyEventArgs e = new KeyEventArgs(keyData);
mide008KeyUpEvent(this, e);
}
}
//如果返回1,则结束消息,这个消息到此为⽌,不再传递。
//如果返回0或调⽤CallNextHookEx函数则消息出了这个钩⼦继续往下传递,也就是传给消息真正的接受者
return CallNextHookEx(hKeyboardHook, nCode, wParam, lParam);
}
~KeyboardHook()
{
Stop();
}
}
}
三.如何使⽤上⾯的⼯具类?
//0.准备⼯作
//把上⾯的⼯具类添加到项⽬中
/
/1.⾸先导⼊需要的命名空间
using System.Runtime.InteropServices;  //调⽤WINDOWS API函数时要⽤到
using Microsoft.Win32;  //写⼊注册表时要⽤到
//2.安装Hook,在程序⼊⼝中写上下⾯的代码(本例中⽤了WinForm,在Form的构造⽅法中安装Hook即可)
//安装键盘钩⼦
k_hook = new KeyboardHook();
k_hook.KeyDownEvent += new KeyEventHandler(hook_KeyDown);//钩住键按下
k_hook.Start();//安装键盘钩⼦
//3.判断输⼊键值(实现KeyDown事件)
private void hook_KeyDown(object sender, KeyEventArgs e)
{
//判断按下的键(Alt + A)
if (e.KeyValue == (int)Keys.A && (int)Control.ModifierKeys == (int)Keys.Alt)
{
System.Windows.Forms.MessageBox.Show("按下了指定快捷键组合");
}
}
//注意⼏种不同的键值判断:
//1>.单普通键(例如A)
//2>.单控制键+单普通键(例如Ctrl+A)
//3>.多控制键+单普通键(例如Ctrl+Alt+A)android退出应用
//上⾯的代码中演⽰了2,其它情况以此类推,⽆⾮就是添⼏个条件再&&起来就好
3.搞定了,开始测试
四.使⽤全局键盘监听需要注意的问题(请读者朋友务必看看)
1.在应⽤程序中使⽤全局键盘监听,会被360发现,弹窗提⽰⽤户“有程序正在监听键盘输⼊,是否阻⽌?”
所以如果程序中必须要⽤Hook应该告诉⽤户不会泄露其信息等等
或者直接把App提交给360审核
否则杀软的提⽰会对⽤户体验造成极⼤的影响
联合签名入口P.S.本机只在360安全卫⼠环境下做了测试,其它杀软未知,应该也会提⽰类似的危险信息,故慎重使⽤Hook

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