红警规则文件Rules.ini的一些修改


2023年12月31日发(作者:netherlands怎么读)

红警戒,相信多数男生都 玩过、、我 是红警戒 粉丝,毕竟它伴随我的初中、高中、大学、、、

文章后面有代码 你可以直接复制

我们这次是以 红警戒2 之尤里复仇为主,好久没玩了,但有一次玩尤里复仇 黄金之街(2-6)输得太惨了, 所以开始耍无赖了,修改规则文件吧。

规则文件可 做在战役,以及遭遇战中可使用,但如果 你要联机打,请把文件修改为其他名称。

要用的工具:

1.红警2个性化编辑器 (我用的是 冷晓辉红警2个性化编辑器,方便查看武器代码)

下红警2 武器代码大全 就行了。

我们这次修改的 目标,我喜欢用 美国,所以修改的建造物的拥有者就是美国了。

建筑物栏:

BuildCat=Power

1. 开始就能建造市民医院,没有建造要求,可让全地图兵种自动回血,每次加血2点。(建

造0,卖20000没钱了,可以建造一个卖)

2.开始就能建心灵感应器,没有建造要求,可查看敌人要攻击的位置。

防御栏

BuildCat=Combat

1.开始就能建造间埃菲尔铁塔,没有建造要求,可识别间谍并攻击,可用三星宙斯盾

MedusaE防空,可自动回血。(敌人铁幕下会攻击它)

2.开始就能建造间谍卫星,没有建造要求。(自带2000电量)

3.开始就能建天气控制机,没有建造要求。(1秒冷却,但不可连放)

4开始就能建超时空传送仪,没有建造要求。(1秒冷却)

5.开始就能建心灵控制器,没有建造要求。(1秒冷却,尤里的武器,就是一bug,)

6.开始就能建基因突变器,没有建造要求。(1秒冷却)

7.开始就能建核弹发射井,没有建造要求。(1秒冷却)

兵种栏

Category=Soldier

1.新增一个兵种,主武器为狙击抢,副武器为宙斯盾防空,快速移动,不被尤里控制,不可让坦克碾压,可安装C4(炸建筑物与轮船那叫一个爽呀)

车辆栏

Category=AFV

1.新增一个车辆,主武器为埃菲尔铁塔用的Eiffebolt,副武器为三星宙斯盾的MedusaE防空,防空的bug!可以在陆地、水中行走、快速移动,可装载人员10人,可发现潜艇。

打开冷晓辉红警2个性化编辑器----配制文件----新建尤里复仇的配制文件 保存到建尤里复仇游戏目录,文件名为 不可修改!-读入数据。。然后就修改吧。

一,修改建筑物栏

到上面说的,市民医院,建筑成本0 消耗电力0 (正数为消耗、负数提供)拥有此建筑的国家点美国,仅谁拥有选Americans 点保存。

不过你发现进入游戏,那个科技医院,竟然没有!

用记事本打开 到 [CAHOSP] 在里面加入一行BuildCat=Power 即可,位置随意,但别加入下一个 单位里了,修改Unsellable=yes 为Unsellable=no,还有 TechLevel=-1 ;修改为1.-1与11是好像无法建造的. 到InfantryGainSelfHeal=1 这是每次回血的点数,自己写。然后加入下面的内容

Soylent=20000 ;卖掉为20000

LeaveRubble=no ;建筑被毁后无垃圾残留、一般放语句最后

好了、这样回游戏,看看效果。

心灵感应器也是如此修改,仅谁拥有选Americans,清除建造前提点保存

心灵感应器的代码在冷晓辉红警2个性化编辑器 中 有错误,用它修改是尤里的船坞,

用记事本开,查 [NAPSIS] 到Prerequisite=YACNST,PROC修改为Prerequisite=

删除建造前提 。

在此建筑语句,发现它用的是 SuperWeapon=PsychicRevealSpecial,就是能感知黑幕以下的地图。在 到[PsychicRevealSpecial] 到RechargeTime=4 修改为RechargeTime=.1

二,修改防御栏

1.用打开冷晓辉红警2个性化编辑器打开 然后到 埃菲尔铁塔,拥有此建筑的国家点美国,仅谁拥有选Americans ,主要武器Eiffebolt,副武器MedusaE,科技等级1,点保存,我们用词本打开 查[CAPARS01] ,加入BuildCat=Combat 。

BuildCat=Combat ;防御栏

SelfHealing=yes ;自动回血

DetectDisguise=yes ;单位拥有反间碟的能力

DetectDisguiseRange=99 ;发现伪装敌人的距离

LeaveRubble=no ;建筑被毁后无垃圾残留、一般放语句最后

2. 用打开冷晓辉红警2个性化编辑器打开 然后到间谍卫星,拥有此建筑的国家点美国,仅谁拥有选Americans,清除前提,允许敌人建造此建筑物一定要取消!消耗电力为1000 。(正数为提供电力)红圈部分都 写为.1 保存数据。

不过、你进入 游戏 后,会发现 心灵控制器与基因突变器的冷却时间没娈。这时需要用记事本打开 查基因突变器的武器[GeneticConverterSpecial] 查 RechargeTime=5 修改为RechargeTime=.1 ,,查心灵控制器的武器[PsychicDominatorSpecial] 查RechargeTime=10修改为RechargeTime=.1。

二,修改兵种栏

用打开冷晓辉红警2个性化编辑器打开 ,读入数据,修改兵种和坦克车辆--新增兵种车辆-- 名称输入 Soldier (随意英文)-创建步兵---下一步---外观 选 PRES=总统--这角蛮帅的、、移动 方式 标准加水陆两栖 下一步、OK、、、OK、、拥有此建筑的国家点美国,仅谁拥有选Americans、、生产成本10、生命3000、、 移动速度9 、视野99、、大小

3、、主要武器病毒狙擊手 VirusgunE狙击 副武器 尤里改的SuperMindControl 死亡武器、就不要了吧、、点自动回复生命,VirusgunE狙击 修改器里没有、、我们点保存这个兵种的修改、用记事本修改。

用记事本开,查[Soldier] 到Image= 修改为 Image=PRES ;图标为总统,这样就不能发生,造出来兵种却看不到的情况了、、

再加入以下内容

Category=Soldier ;类别=战士

Primary=VirusgunE ; 病毒狙击手狙击

Secondary=MedusaE ; 宙斯盾

Crushable=no ;不可碾压

ImmuneToPsionics=yes ;精神免疫

四,修改车辆栏

1. 用打开冷晓辉红警2个性化编辑器打开 ,修改兵种和坦克车辆--新增兵种车辆--名称输入car --创建车船--下一步--外观选择 STANG=小轿车、这个外观不错,,哈哈 移动方式标准加水陆两栖、下一步、OK、、、OK、、拥有此建筑的国家点美国,仅谁拥有选Americans、、生产成本100(太少了、图标转两圈了、才出一个兵)、生命2000、、 移动速度20 、视野99、、装载乘客10、、大小 6、、清除前提--

主武器为埃菲尔铁塔用的Eiffebolt,副武器为三星宙斯盾的MedusaE防空,自动恢复生命,保存这个兵种的修改.

进入游戏后,你发现、那辆车是悬浮的、而且不能下水、、速度慢、、

用记事本开,查到[CAR]用以下代码替换整个[CAR],因为用它的代码,车辆老是悬浮 ,想不明白。

[CAR]

UIName=Name:car

Name=Automobile

Category=AFV

Primary=EiffelBolt

Secondary=MedusaE

Strength=2000

Category=Transport

Armor=light

DeployTime=.022

TechLevel=1

Sight=99

PipScale=Passengers

Speed=20

CrateGoodie=no

Owner=Americans

AllowedToStartInMultiplayer=no

Cost=500

Soylent=100

Points=20

ROT=5

Crusher=yes

Turret=no

IsSelectableCombatant=yes

Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60

VoiceSelect=GISelect

VoiceMove=GIMove

VoiceAttack=GIAttackCommand

VoiceFeedback=GIFear

DieSound=GIDie

CrushSound=TankCrush

MaxDebris=3

DebrisTypes=TIRE

DebrisMaximums=6

Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}

MovementZone=Amphibious

SpeedType=Amphibious

Category=Transport

ThreatPosed=0

DamageParticleSystems=SparkSys,SmallGreySSys

SpecialThreatValue=1

ZFudgeColumn=10

ZFudgeTunnel=13

ImmuneToRadiation=no

ImmuneToPsionics=no

Size=6

SizeLimit=2

Insignificant=yes

Trainable=no

VoiceSpecialAttack=GIMove

Image=

Passengers=10

SelfHealing=yes

Explodes=no

C4=no

Occupier=no

Deployer=no

DeployerFire=no

CanDisguise=no

PermaDisguise=no

好了、、就写到这吧、、看效果 、刚打开基地车、就能建造这么多、、、

瞬间 冷却呀、、有木有、、、、

如要你嫌费事、、就 复制 下面代码 保存为 也行 , 上面也有附件可下载。。

-----------------------------------复制 以下--------------------------------------------

;红警戒2尤里的复仇配置文件

;本文件由《红警戒2个性化编辑器》生成

;晓辉工作室 冷晓辉

;E-MAIL:lengxh123@

[General]

UIName=Name:General

Name=Red Alert 2 Yuri's Revenge -- Official Rules of Engagement

VeteranRatio=3.0

VeteranCombat=1.1

VeteranSpeed=1.2

VeteranSight=0.0

VeteranArmor=1.5

VeteranROF=0.6

VeteranCap=2

InitialVeteran=no

RefundPercent=50%

ReloadRate=.3

RepairPercent=15%

RepairRate=.016

RepairStep=8

URepairRate=.016

IRepairRate=.001

IRepairStep=20

TiberiumHeal=.010

SelfHealInfantryFrames=50

SelfHealInfantryAmount=20

SelfHealUnitFrames=75

SelfHealUnitAmount=5

BuildSpeed=.7

BuildupTime=.06

GrowthRate=5

TiberiumGrows=yes

TiberiumSpreads=yes

SeparateAircraft=yes

SurvivorRate=.4

AlliedSurvivorDivisor=500

SovietSurvivorDivisor=250

ThirdSurvivorDivisor=750

PlacementDelay=.05

WeedCapacity=56

CurleyShuffle=yes

BaseBias=2

BaseDefenseDelay=.25

CloseEnough=2.25

DamageDelay=1

GameSpeedBias=1.6

Stray=2.0

RelaxedStray=3.0

CloakDelay=.02

SuspendDelay=2

SuspendPriority=1

FlightLevel=1500

ParachuteMaxFallRate=-3

NoParachuteMaxFallRate=-100

GuardModeStray=2.0

MissileSpeedVar=.25

MissileROTVar=.25

MissileSafetyAltitude=750

TeamDelays=2000,2500,3500

AIHateDelays=30,50,70

AIAlternateProductionCreditCutoff=1000

NodAIBuildsWalls=no

AIBuildsWalls=no

MultiplayerAICM=400,0,0

AIVirtualPurifiers=4,2,0

AISlaveMinerNumber=4,3,2

HarvestersPerRefinery=2,2,1

AIExtraRefineries=2,1,0

HealScanRadius=10

FillEarliestTeamProbability=100,100,100

MinimumAIDefensiveTeams=1,1,1

MaximumAIDefensiveTeams=2,2,2

TotalAITeamCap=30,30,30

UseMinDefenseRule=yes

DissolveUnfilledTeamDelay=5000

LargeVisceroid=VISC_LRG

SmallVisceroid=VISC_SML

AIIonCannonConYardValue=100,100,100

AIIonCannonWarFactoryValue=100,100,100

AIIonCannonPowerValue=60,100,100

AIIonCannonTechCenterValue=100,100,100

AIIonCannonEngineerValue=1,1,1

AIIonCannonThiefValue=1,1,1

AIIonCannonHarvesterValue=1,1,1

AIIonCannonMCVValue=1,1,1

AIIonCannonAPCValue=1,1,1

AIIonCannonBaseDefenseValue=35,35,35

LightningDeferment=250

LightningDamage=250

LightningStormDuration=180

LightningWarhead=IonWH

LightningHitDelay=10

LightningScatterDelay=5

LightningCellSpread=10

LightningSeparation=3

IonStorms=no

ForceShieldRadius=4

ForceShieldDuration=500

ForceShieldBlackoutDuration=1000

ForceShieldPlayFadeSoundTime=75

MutateExplosion=yes

PrismType=ATESLA

PrismSupportModifier=150%

PrismSupportMax=8

PrismSupportDelay=45

PrismSupportDuration=15

PrismSupportHeight=420

V3RocketPauseFrames=0

V3RocketTiltFrames=60

V3RocketPitchInitial=0.21

V3RocketPitchFinal=0.5

V3RocketTurnRate=0.05

V3RocketRaiseRate=1

V3RocketAcceleration=0.4

V3RocketAltitude=768

V3RocketDamage=200

V3RocketEliteDamage=400

V3RocketBodyLength=256

V3RocketLazyCurve=yes

V3RocketType=V3ROCKET

DMislPauseFrames=20

DMislTiltFrames=60

DMislPitchInitial=0

DMislPitchFinal=0.5

DMislTurnRate=0.08

DMislRaiseRate=1

DMislAcceleration=0.8

DMislAltitude=768

DMislDamage=300

DMislEliteDamage=600

DMislBodyLength=128

DMislLazyCurve=no

DMislType=DMISL

CMislPauseFrames=20

CMislTiltFrames=100

CMislPitchInitial=1

CMislPitchFinal=1.0

CMislTurnRate=0.10

CMislRaiseRate=1

CMislAcceleration=1.0

CMislAltitude=768

CMislDamage=200

CMislEliteDamage=250

CMislBodyLength=128

CMislLazyCurve=no

CMislType=CMISL

ParadropRadius=1024

FogOfWar=no

Visceroids=no

Meteorites=no

CrewEscape=50%

CameraRange=9

FineDiffControl=no

Pilot=E1

AlliedCrew=E1

SovietCrew=E2

ThirdCrew=INIT

Technician=CTECH

Engineer=ENGINEER

PParatrooper=E1

ChronoDelay=60

ChronoReinfDelay=180

ChronoDistanceFactor=48

ChronoTrigger=yes

ChronoMinimumDelay=16

ChronoRangeMinimum=0

AmerParaDropInf=E1

AmerParaDropNum=8

AllyParaDropInf=E1

AllyParaDropNum=6

SovParaDropInf=E2

SovParaDropNum=9

YuriParaDropInf=INIT

YuriParaDropNum=6

AnimToInfantry=BRUTE

SecretInfantry=SNIPE,TERROR,DESO,YURI

SecretUnits=TNKD,TTNK,DTRUCK

SecretBuildings=GTGCAN

AlliedDisguise=E1

SovietDisguise=E2

ThirdDisguise=INIT

SpyPowerBlackout=1000

SpyMoneyStealPercent=.5

AttackCursorOnDisguise=yes

DefaultMirageDisguises=TREE01,TREE02,TREE03,TREE04

InfantryBlinkDisguiseTime=20

MaximumCheerRate=300

AISafeDistance=20

AIMinorSuperReadyPercent=.7

HarvesterTooFarDistance=5

ChronoHarvTooFarDistance=50

AlliedBaseDefenseCounts=25,20,6

SovietBaseDefenseCounts=25,22,6

ThirdBaseDefenseCounts=25,22,6

AIPickWallDefensePercent=50,25,10

AIRestrictReplaceTime=400

ThreatPerOccupant=10

ApproachTargetResetMultiplier=1.5

CampaignMoneyDeltaEasy=0

CampaignMoneyDeltaHard=0

GuardAreaTargetingDelay=36

NormalTargetingDelay=27

AINavalYardAdjacency=20

DisabledDisguiseDetectionPercent=15,5,2

AIAutoDeployFrameDelay=15,25,100

MaximumBuildingPlacementFailures=3

TiberiumShortScan=6

TiberiumLongScan=48

SlaveMinerShortScan=8

SlaveMinerSlaveScan=14

SlaveMinerLongScan=48

SlaveMinerScanCorrection=3

SlaveMinerKickFrameDelay=150

AISuperDefenseProbability=90,50,10

AISuperDefenseFrames=50

AISuperDefenseDistance=12

AICaptureNormal=75,5,5,15

AICaptureWounded=15,40,40,5

AICaptureLowPower=15,5,75,5

AICaptureLowMoney=15,75,5,5

AICaptureLowMoneyMark=2000

AICaptureWoundedMark=.25

PurifierBonus=.25

DropPodWeapon=Vulcan2

DropPodHeight=2000

DropPodSpeed=75

DropPodAngle=0.79

HoverHeight=120

HoverDampen=40%

HoverBob=.04

HoverBoost=150%

HoverAcceleration=.02

HoverBrake=.03

BalloonHoverHeight=1000

BalloonHoverDampen=20%

BalloonHoverBob=1.2

BalloonHoverBoost=150%

BalloonHoverAcceleration=.04

BalloonHoverBrake=.03

TunnelSpeed=1

MultipleFactory=0.8

MinLowPowerProductionSpeed=.5

MaxLowPowerProductionSpeed=.8

LowPowerPenaltyModifier=1

GDIGateOne=GADUMY

GDIGateTwo=GADUMY

WallTower=GADUMY

Shipyard=GAYARD,NAYARD,YAYARD

NodGateOne=GADUMY

NodGateTwo=GADUMY

NodRegularPower=NAPOWR

NodAdvancedPower=NANRCT

GDIPowerPlant=GAPOWR

ThirdPowerPlant=YAPOWR

RepairBay=GADEPT,NADEPT,CAOUTP

BaseUnit=AMCV,SMCV,PCV

HarvesterUnit=HARV,CMIN

PadAircraft=ORCA,BEAG

TreeStrength=200

WindDirection=1

TrackedUphill=1.0

TrackedDownhill=1.2

WheeledUphill=1.0

WheeledDownhill=1.2

LeptonsPerSightIncrease=2000

LeptonsPerFireIncrease=2000

AttackingAircraftSightRange=2

BlendedFog=yes

CliffBackImpassability=2

IceCrackingWeight=50.0

IceBreakingWeight=50.0

ShipSinkingWeight=3.0

CloakingStages=9

TiberiumTransmogrify=40

TreeFlammability=0.0

CraterLevel=1

BridgeVoxelMax=3

WallBuildSpeedCoefficient=3.0

AllowShroudedSubteranneanMoves=true

AircraftFogReveal=6

MaximumQueuedObjects=29

MaxWaypointPathLength=15

ChargeToDrainRatio=.333

DamageToFirestormDamageCoefficient=.1

VeinholeGrowthRate=300

VeinholeShrinkRate=100

MaxVeinholeGrowth=2000

VeinDamage=0

VeinholeTypeClass=VEINTREE

AITriggerSuccessWeightDelta=20

AITriggerFailureWeightDelta=-50

AITriggerTrackRecordCoefficient=1

SpotlightSpeed=.015

SpotlightMovementRadius=2000

SpotlightLocationRadius=1000

SpotlightAcceleration=.0025

SpotlightAngle=.5

RadarEventSuppressionDistances=8, 8, 8, 8, 8, 6

RadarEventVisibilityDurations=200,200,200,200,200,200

RadarEventDurations=400,400,400,400,400,400

FlashFrameTime=7

RadarCombatFlashTime=49

RadarEventMinRadius=8

RadarEventSpeed=1.2

RadarEventRotationSpeed=.05

RadarEventColorSpeed=.1

RevealTriggerRadius=9

ExplosiveVoxelDebris=GASTANK,PIECE

TireVoxelDebris=TIRE

ScrapVoxelDebris=PIECE

OKBuildingSmokeSystem=SmokeStackSys

DamagedBuildingSmokeSystem=SmallSmokeSys

DamagedUnitSmokeSystem=VSSmokeSys

DebrisSmokeSystem=VSSmokeSys

PrerequisitePower=GAPOWR,NAPOWR,NANRCT,YAPOWR

PrerequisiteFactory=GAWEAP,NAWEAP,YAWEAP

PrerequisiteBarracks=NAHAND,GAPILE,YABRCK

PrerequisiteRadar=GAAIRC,NARADR,AMRADR,NAPSIS

PrerequisiteTech=GATECH,NATECH,YATECH

PrerequisiteProc=GAREFN,NAREFN,YAREFN

PrerequisiteProcAlternate=SMIN

HunterSeekerDetonateProximity=150

HunterSeekerDescendProximity=700

HunterSeekerAscentSpeed=40

HunterSeekerDescentSpeed=50

HunterSeekerEmergeSpeed=6

MyEffectivenessCoefficientDefault=200

TargetEffectivenessCoefficientDefault=-200

TargetSpecialThreatCoefficientDefault=200

TargetStrengthCoefficientDefault=-200

TargetDistanceCoefficientDefault=-10

DumbMyEffectivenessCoefficient=200

DumbTargetEffectivenessCoefficient=200

DumbTargetSpecialThreatCoefficient=200

DumbTargetStrengthCoefficient=200

DumbTargetDistanceCoefficient=-1

EnemyHouseThreatBonus=400

DamageFireTypes=FIRE01,FIRE02,FIRE03

OreTwinkle=TWNK1

BarrelExplode=EXPLOLRG

BarrelDebris=GASTANK,PIECE

BarrelParticle=SmallGreySSys

NukeTakeOff=NUKETO

Wake=WAKE1

DropPod=DROPPOD,DROPPOD2

DeadBodies=DEATH_A,DEATH_B,DEATH_C,DEATH_D,DEATH_E,DEATH_F

MetallicDebris=DBRIS1LG,DBRIS2LG,DBRIS3LG,DBRIS4LG,DBRIS5LG,DBRIS6LG,DBRIS7LG,DBRIS8LG,DBRIS9LG,DBRS10LG,DBRIS1SM,DBRIS2SM,DBRIS3SM,DBRIS4SM,DBRIS5SM,DBRIS6SM,DBRIS7SM,DBRIS8SM,DBRIS9SM,DBRS10SM

BridgeExplosions=TWLT026,TWLT036,TWLT050,TWLT070

IonBlast=RING1

IonBeam=IONBEAM

WeatherConClouds=WCCLOUD1,WCCLOUD2,WCCLOUD3

WeatherConBolts=WCLBOLT1,WCLBOLT2,WCLBOLT3

WeatherConBoltExplosion=EXPLOLB

DominatorWarhead=DominatorWH

DominatorDamage=1000

DominatorCaptureRange=1

DominatorFirstAnim=PDFXCLD

DominatorSecondAnim=PDFXLOC

DominatorFireAtPercentage=20

ChronoPlacement=CHRONOAR

ChronoBeam=CHRONOBM

ChronoBlast=CHRONOFD

ChronoBlastDest=CHRONOTG

WarpIn=WARPIN

WarpOut=WARPOUT

WarpAway=WARPAWAY

IronCurtainInvokeAnim=IRONBLST

ForceShieldInvokeAnim=FORCSHLD

WeaponNullifyAnim=IRONFX

ChronoSparkle1=CHRONOSK

InfantryExplode=S_BANG34

FlamingInfantry=FLAMEGUY

InfantryHeadPop=YURIDIE

InfantryNuked=NUKEDIE

InfantryVirus=VIRUSD

InfantryBrute=BRUTDIE

InfantryMutate=GENDEATH

Behind=BEHIND

MoveFlash=RING

Parachute=PARACH

BombParachute=PARABOMB

DropZoneAnim=BEACON

EMPulseSparkles=EMP_FX01

[JumpjetControls]

TurnRate=4

Speed=14

Climb=5

CruiseHeight=500

Acceleration=2

WobblesPerSecond=.15

WobbleDeviation=40

[SpecialWeapons]

NukeWarhead=Nuke

NukeDown=NukeDown

NukeProjectile=NukeUp

EMPulseWarhead=EMPuls

EMPulseProjectile=PulsPr

MutateWarhead=Mutate

MutateExplosionWarhead=MutateExplosion

[AudioVisual]

DetailMinFrameRateNormal=15

DetailMinFrameRateMovie=20

DetailBufferZoneWidth=5

LineTrailColorOverride=0,0,0

ChronoBeamColor=128,200,255

MagnaBeamColor=255,200,255

OreTwinkleChance=30

CreateInfantrySound=

CreateUnitSound=

CreateAircraftSound=

SpySatActivationSound= SpyUplinkOn

SpySatDeactivationSound= SpyUplinkOff

UpgradeVeteranSound=UpgradeVeteran

UpgradeEliteSound=UpgradeElite

BaseUnderAttackSound=BaseUnderAttackSiren

BuildingGarrisonedSound=BuildingGarrisoned

BuildingRepairedSound=BuildingRepaired

CheerSound=Cheer

PlaceBeaconSound=BeaconPlaced

DirectRockingCoefficient=1.5

FallBackCoefficient=0.1

LaserTargetColor=4

IronCurtainColor=0

BerserkColor=4

ForceShieldColor=6

StartPlanningModeSound=PlanningModeStart

EndPlanningModeSound=PlanningModeEnd

AddPlanningModeCommandSound=PlanningModeAdd

ExecutePlanSound=

CratePromoteSound=CratePromoted

CrateMoneySound=CrateMoney

CrateRevealSound=CrateReveal

CrateFireSound=CrateFirePower

CrateArmourSound=CrateArmor

CrateSpeedSound=CrateSpeed

CrateUnitSound=CrateFreeUnit

GUIMainButtonSound=MenuClick

GUIBuildSound=MenuClick

GUITabSound=MenuTab

GUIOpenSound=MenuACBOpen

GUICloseSound=MenuACBClose

GUIMoveOutSound=MenuSlideOut

GUIMoveInSound=MenuSlideIn

GUIComboOpenSound=MenuACBOpen

GUIComboCloseSound=MenuACBClose

GUICheckboxSound=MenuClick

ScoreAnimSound=ScoreEmblemSoundLoop

SinkingSound=GenLargeWaterDie

ImpactWaterSound=ExplosionWaterLarge

ImpactLandSound=

BombTickingSound=CrazyIvanBombTick

ChronoInSound=ChronoMinerTeleport

ChronoOutSound=ChronoMinerTeleport

BombAttachSound=CrazyIvanAttack

YuriMindControlSound=YuriMindControl

PoseDir=2

DeployDir=2

WaypointAnimationSpeed=10

DigSound=NukeSiren

GateUp=Dummy

GateDown=Dummy

ShroudGrow=no

ScrollMultiplier=.07

ShakeScreen=400

CloakSound=NavalUnitEmerge

SellSound=SellBuilding

GameClosed=GameClosed

IncomingMessage=MessageText

MessageCharTyped=TextBleep

SystemError=GenericBeep

OptionsChanged=OptionsChanged

GameForming=NewGame

PlayerJoined=PlayerJoined

Construction=Dummy

CreditTicks=CreditUp,CreditDown

BuildingDieSound=BuildingGenericDie

BuildingSlam=PlaceBuilding

RadarOn=RadarOn

RadarOff=RadarOff

MovieOn=MovieOn

MovieOff=MovieOff

ScoldSound=MenuScold

TeslaCharge=TeslaCoilPowerUp

TeslaZap=

BuildingDamageSound=BuildingDamaged

ChuteSound=ParachuteDrop

GenericClick=MenuClick

GenericBeep=GenericBeep

BuildingDrop=PlaceBuilding

StopSound=CommandBar

GuardSound=CommandBar

ScatterSound=CommandBar

DeploySound=

StormSound=WeatherIntro

LightningSounds=WeatherStrike

ShellButtonSlideSound=

VoiceIFVRepair= IFVMove

SlavesFreeSound= SlaveWorkerLiberated

SlaveMinerDeploySound= SlaveMinerDeploy

SlaveMinerUndeploySound= SlaveMinerDeploy

BunkerWallsUpSound= TankBunkerUp

BunkerWallsDownSound= TankBunkerDown

RepairBridgeSound= BridgeRepaired

PsychicDominatorActivateSound=PsychicDominatorActivate

GeneticMutatorActivateSound=GeneticMutatorActivate

PsychicRevealActivateSound=PsychicRevealActivate

MasterMindOverloadDeathSound= MasterMindOverloadVoice

MindClearedSound= MindCleared

EnterGrinderSound= GrinderGrinding

LeaveGrinderSound=

EnterBioReactorSound= BioReactorEnter

LeaveBioReactorSound= BioReactorEnter

ActivateSound=

DeactivateSound=

AirstrikeAbortSound=MIGMissionAborted

AirstrikeAttackVoice=MIGMove

SpyPlaneCamera=SpyPlaneSnapshot

SpyPlaneCameraFrames=16

DiskLaserChargeUp= FloatingDiscChargeUp

LetsDoTheTimeWarpOutAgain = ChronoScreenSound

LetsDoTheTimeWarpInAgain = ChronoScreenSoundAgain

Smoke=xxxx

EliteFlashTimer=150

AllyReveal=yes

ConditionRed=25%

ConditionYellow=50%

DropZoneRadius=4

EnemyHealth=yes

Gravity=6

IdleActionFrequency=.15

MessageDelay=.6

MovieTime=.06

NamedCivilians=no

SavourDelay=.1

ShroudRate=4

FogRate=.01

IceGrowthRate=1.5

IceSolidifyFrameTime=1000

IceCrackSounds=

AmbientChangeRate=.2

AmbientChangeStep=.2

SpeakDelay=2

TimerWarning=2

ExtraUnitLight=.2

ExtraInfantryLight=.2

ExtraAircraftLight=.2

LocalRadarColor=0,255,0

[CrateRules]

CrateMaximum=255

CrateMinimum=1

CrateRadius=3.0

CrateRegen=3

SilverCrate=HealBase

SoloCrateMoney=5000

UnitCrateType=none

WoodCrate=Money

WaterCrate=Money

HealCrateSound=HealCrate

WoodCrateImg=CRATE

CrateImg=CRATE

WaterCrateImg=WCRATE

FreeMCV=yes

[CombatDamage]

AmmoCrateDamage=200

IonCannonDamage=751

HarvesterImmune=no

DestroyableBridges=yes

TiberiumExplosive=no

Scorches=BURN01,BURN02,BURN03,BURN04

Scorches1=BURN05,BURN06,BURN07

Scorches2=BURN08,BURN09,BURN10

Scorches3=BURN11,BURN12,BURN13

Scorches4=BURN14,BURN15,BURN16

TiberiumExplosionDamage = 0

TiberiumStrength = -1

Craters=CR1,CR2,CR3,CR4,CR5,CR6

AtomDamage=1000

BallisticScatter=1.0

BridgeStrength=1500

C4Delay=.03

C4Warhead=Super

V3Warhead=V3WH

DMislWarhead=DMISLWH

V3EliteWarhead=V3EWH

DMislEliteWarhead=DMISLEWH

CMislWarhead=CMISLWH

CMislEliteWarhead=CMISLEWH

CrushWarhead=Crush

IvanWarhead=IvanWH

IvanDamage=450

IvanTimedDelay=450

CanDetonateTimeBomb=no

CanDetonateDeathBomb=no

IvanIconFlickerRate=8

OccupyDamageMultiplier=1.2

OccupyROFMultiplier=1.2

OccupyWeaponRange=5

BunkerDamageMultiplier=1.3

BunkerROFMultiplier=1.3

BunkerWeaponRangeBonus=2

OverloadCount=3,6,10,50

OverloadDamage=0,50,100,500

OverloadFrames=30,60,60,60

ControlledAnimationType=MINDANIM

PermaControlledAnimationType=MINDANIMR

MindControlAttackLineFrames=20

DrainMoneyFrameDelay=30

DrainMoneyAmount=30

DrainAnimationType=DISKRAY

FallingDamageMultiplier=1.0

CurrentStrengthDamage=yes

OpenToppedRangeBonus=2

OpenToppedDamageMultiplier=1.2

OpenToppedWarpDistance=7

DeathWeapon=DefaultDeathWeapon

IronCurtainDuration=750

FirestormWarhead=FirestormWH

IonCannonWarhead=IonCannonWH

VeinholeWarhead=VeinholeWH

PsychicRevealRadius=15

DefaultFirestormExplosionSystem=FirestormSparkSys

DefaultLargeGreySmokeSystem=BigGreySmokeSys

DefaultSmallGreySmokeSystem=SmallGreySSys

DefaultSparkSystem=SparkSys

DefaultLargeRedSmokeSystem=BigGreySmokeSys

DefaultSmallRedSmokeSystem=SmallGreySSys

DefaultDebrisSmokeSystem=SmallGreySSys

DefaultFireStreamSystem=FireStreamSys

DefaultTestParticleSystem=TestSmokeSys

DefaultRepairParticleSystem=WeldingSys

Crush=1.8

ExpSpread=.7

FireSupress=1

FlameDamage=Fire

FlameDamage2=Fire2

HomingScatter=2.0

MaxDamage=10000

MinDamage=1

PlayerAutoCrush=no

PlayerReturnFire=no

PlayerScatter=no

SplashList=H2O_EXP3,H2O_EXP2,H2O_EXP1

TreeTargeting=no

TurboBoost=1.5

Incoming=10

CollapseChance=100

BerzerkAllowed=no

// PCG

[Radiation]

RadDurationMultiple=1

RadApplicationDelay=16

RadLevelMax=500

RadLevelDelay=90

RadLightDelay=90

RadLevelFactor=0.2

RadLightFactor=0.1

RadTintFactor=1.0

RadColor=0,255,0

RadSiteWarhead=RadSite

// PCG

[ElevationModel]

ElevationIncrement=4

ElevationIncrementBonus=2

ElevationBonusCap=2

// PCG

[WallModel]

AlliedWallTransparency=no

WallPenetratorThreshold=50%

[Countries]

0=Americans

1=Alliance

2=French

3=Germans

4=British

5=Africans

6=Arabs

7=Confederation

8=Russians

9=YuriCountry

10=GDI

11=Nod

12=Neutral

13=Special

[Sides]

GDI=British,French,Germans,Americans,Alliance

Nod=Russians,Africans,Confederation,Arabs

ThirdSide=YuriCountry

Civilian=Neutral

Mutant=Special

[InfantryTypes]

1=E1

2=E2

3=SHK

4=ENGINEER

5=JUMPJET

6=GHOST

7=YURI

8=IVAN

9=DESO

10=DOG

11=CIV1

12=CIV2

13=CIV3

14=CTECH

15=WEEDGUY

16=CLEG

17=SPY

18=CCOMAND

19=PTROOP

20=CIVAN

21=YURIPR

22=SNIPE

23=COW

24=ALL

25=TANY

26=FLAKT

27=TERROR

28=SENGINEER

29=ADOG

30=VLADIMIR

31=PENTGEN

32=PRES

33=SSRV

34=CIVA

35=CIVB

36=CIVC

37=CIVBBP

38=CIVBFM

39=CIVBF

40=CIVBTM

41=CIVSFM

42=CIVSF

43=CIVSTM

44=POLARB

45=JOSH

46=YENGINEER

47=GGI

48=INIT

49=BORIS

50=BRUTE

51=VIRUS

52=CLNT

53=ARND

54=STLN

55=CAML

56=EINS

57=MUMY

58=RMNV

59=LUNR

60=DNOA

61=DNOB

62=SLAV

63=WWLF

64=YDOG

65=YADOG

66=soldier

[VehicleTypes]

1=AMCV

2=HARV

3=APOC

4=HTNK

5=SAPC

6=CAR

7=BUS

8=WINI

9=PICK

10=MTNK

11=HORV

12=TRUCKA

13=TRUCKB

14=CARRIER

15=V3

16=ZEP

17=DRON

18=HTK

19=DEST

20=SUB

21=AEGIS

22=LCRF

23=DRED

24=SHAD

25=SQD

26=DLPH

27=SMCV

28=TNKD

30=HOWI

32=TTNK

33=HIND

34=LTNK

35=CMON

36=CMIN

37=SREF

38=XCOMET

39=HYD

40=MGTK

41=FV

42=DeathDummy

43=VLAD

44=DTRUCK

45=PROPA

46=CONA

47=COP

48=EUROC

49=LIMO

50=STANG

51=SUVB

52=SUVW

53=TAXI

54=PTRUCK

55=CRUISE

56=TUG

57=CDEST

58=YHVR

59=PCV

60=SMIN

61=SMON

62=YCAB

63=YTNK

64=BFRT

65=TELE

66=CAOS

67=DDBX

68=BCAB

69=BSUB

70=SCHP

73=JEEP

74=MIND

75=DISK

76=UTNK

77=ROBO

78=YDUM

79=SCHD

80=DOLY

81=CBLC

82=FTRK

83=AMBU

84=CIVP

29=car

[AircraftTypes]

1=APACHE

2=ORCA

3=HORNET

4=V3ROCKET

5=ASW

6=DMISL

7=PDPLANE

8=BEAG

9=CARGOPLANE

10=BPLN

11=SPYP

12=CMISL

[BuildingTypes]

1=GAPOWR

2=GAREFN

3=GACNST

4=GAPILE

5=GASAND

6=GADEPT

7=GATECH

8=GAWEAP

9=CALAB

10=NAPOWR

11=NATECH

12=NAHAND

13=GAWALL

14=NARADR

15=NAWEAP

16=NAREFN

17=NAWALL

18=CAHSE07

19=NAPSIS

20=CASYDN01

21=NALASR

22=NASAM

23=CASYDN02

24=GAYARD

25=NAIRON

26=NACNST

27=NADEPT

28=GACSPH

29=GADUMY

30=GAWEAT

31=CABHUT

32=GALITE

33=REDLAMP

34=GRENLAMP

35=BLUELAMP

36=YELWLAMP

37=PURPLAMP

38=INORANLAMP

39=INGRNLMP

40=INREDLMP

41=INBLULMP

42=CITY01

43=CITY02

44=CITY03

45=CITY04

46=CITY05

47=CITY06

48=CAHOSP

49=INGALITE

50=INYELWLAMP

51=INPURPLAMP

52=NEGLAMP

53=NEGRED

54=TESLA

55=NAMISL

56=ATESLA

57=CAMACH

58=TSTLAMP

59=CASYDN03

60=AMMOCRAT

61=GAGREEN

62=NAYARD

63=GASPYSAT

64=GAGAP

65=GTGCAN

66=NANRCT

67=GAPILL

68=NAFLAK

69=CAOUTP

70=CATHOSP

71=CAAIRP

72=CAOILD

73=NACLON

74=GAOREP

75=CACITY01

76=CACITY02

77=CACITY03

78=CACITY04

79=CANEWY01

80=CANEWY04

81=CANEWY05

82=CASWST01

83=CATECH01

84=CATEXS01

85=CATEXS02

86=CAWASH01

87=CAFARM01

88=CAFARM02

89=CALIT01E

90=CALIT01N

91=CALIT01S

92=CALIT01W

93=CAMISC01

94=CAMISC02

95=CAMISC03

96=CAMISC04

97=CAPOL01E

98=CAPOL01N

99=CAPOL01S

100=CAPOL01W

101=CASIN01E

102=CASIN01N

103=CASIN01S

104=CASIN01W

105=CAPARS01

106=GAAIRC

107=CAFRMA

108=CAFRMB

109=CAWASH05

110=CAWASH04

111=CAWASH03

112=CAWASH07

113=CAWASH11

114=CAWSH12

115=CAWASH14

116=CAWASH09

117=CAWASH10

118=CAWASH13

119=CAARMY01

120=CAUSFGL

121=CAWASH08

122=CALIT03E

123=CALIT03N

124=CALIT03S

125=CALIT03W

126=CALIT02L

127=CALIT02R

128=CAHSE01

129=CAWT01

130=CATS01

131=CABARN02

132=CAWA2A

133=CAWA2B

134=CAWA2C

135=CAWA2D

136=AMRADR

137=CAPRS03

138=CAGARD01

139=CARUS01

140=CAMIAM01

141=CATRAN01

142=CAMIAM02

143=CANWY05

144=MAYAN

145=CAEUR1

146=CAEUR2

147=CAEUR04

148=CAMEX01

149=CARUS02A

150=CARUS02B

151=CARUS02C

152=CARUS02D

153=CARUS02E

154=CARUS02F

155=CANEWY06

156=CANEWY07

157=CANEWY08

158=CAPARS02

159=CAPARS08

160=CAPARS09

161=CARUS03

162=CANEWY10

163=CANEWY11

164=CANEWY12

165=CANEWY13

166=CANEWY14

167=CANEWY15

168=CANEWY16

169=CANEWY17

170=CANEWY18

171=CAPARS04

172=CAPARS05

173=CAPARS06

174=CAPARS07

175=CAWASH15

176=CAPARS10

177=CAPARS13

178=CAPARS14

179=CAGAS01

180=CAPARS11

181=CAPARS12

182=CAFARM06

183=CAMIAM04

184=NAPSYB

185=NAPSYA

186=CAIND01

187=CACOLO01

188=CANWY09

189=CANWY22

190=CANWY23

191=CANWY24

192=CANWY25

193=CANWY26

194=CATEXS03

195=CATEXS04

196=CATEXS05

197=CARUS02G

198=CACHIG04

199=CAMIAM03

200=CARUS07

201=CATEXS06

202=CATEXS07

203=CATEXS08

204=CACHIG01

205=CACHIG02

206=CACHIG03

207=CAWASH16

208=CAWASH17

209=CACHIG05

210=CAWASH19

211=CARUS08

212=CARUS09

213=CARUS10

214=CARUS11

215=CANEWY20

216=CANEWY21

217=CARUS04

218=CARUS05

219=CARUS06

220=CAMSC01

221=CAMSC02

222=CAMSC03

223=CAMSC04

224=CAMSC05

225=CAMSC06

226=CAMSC07

227=CAWASH18

228=CAEURO05

229=CAPARK01

230=CAPARK02

231=CAPARK03

232=CAHSE02

233=CAHSE03

234=CAHSE04

235=CASTRT01

236=CASTRT02

237=CASTL01

238=CASTL02

239=CASTL03

240=CASTL04

241=NAPSYA

242=CAHSE05

243=CAHSE06

244=CAMIAM05

245=CAMIAM06

246=CAMIAM07

247=CAFNCB

248=CAFNCW

249=CAMEX02

250=CAMEX03

251=CAMEX04

252=CAMEX05

254=CACHIG06

255=CAMSC08

256=CAMSC09

257=CAARMY02

258=CAARMY03

259=CAARMY04

260=TEMMORLAMP

261=TEMDAYLAMP

262=TEMDUSLAMP

263=TEMNITLAMP

264=SNOMORLAMP

265=SNODAYLAMP

266=SNODUSLAMP

267=SNONITLAMP

268=CAKRMW

269=CARUFGL

270=CAFRFGL

271=CATRAN02

272=CACUFGL

274=CASKFGL

275=CALBFGL

276=CAMIAM08

277=CAMISC05

278=CAMISC06

279=CASTL05A

280=CASTL05B

281=CASTL05C

282=CASTL05D

283=CASTL05E

284=CASTL05F

285=CASTL05G

286=CASTL05H

287=CAMSC10

288=CAGEFGL

289=CAUKFGL

290=CAWASH06

291=CAMSC11

292=CAMSC12

293=CAMSC13

294=CAPOFGL

295=CAMSC12A

296=CAMOV01

297=CAMOV02

298=CABUNK01

299=CABUNK02

300=CAFNCP

301=CASTRT03

302=CASTRT04

303=CASTRT05

305=YACNST

306=YAPOWR

307=YABRCK

308=YAWEAP

309=YAYARD

310=YADEPT

311=YATECH

312=GAFWLL

313=YAGGUN

314=YAPSYT

315=NAINDP

316=YAGRND

317=YAGNTC

318=CASLAB

319=CATIME

320=YAPPET

321=CALOND04

322=CALOND05

323=CALOND06

324=CAMOON01

325=CATRAN03

326=CAEAST01

327=CAEGYP01

328=CAEGYP02

329=CAEGYP03

330=CALA01

331=CALA02

332=CALA03

333=CALA04

334=CALA05

335=CALOND01

336=CALOND02

337=CALOND03

338=CAMORR01

339=CAMORR02

340=CAMORR03

341=CASANF01

342=CASANF02

343=CASANF03

344=CASANF04

345=CASANF05

346=CASEAT01

347=NATBNK

348=GAGATE_A

349=CASANF09

350=CASANF10

351=CASANF11

352=CASANF12

353=CASANF13

354=CASANF14

355=CASANF06

356=CASANF07

357=CASANF08

358=CASEAT02

359=YACOMD

360=YAPPPT

361=GAROBO

362=YAREFN

363=YAROCK

364=NABNKR

365=CASANF15

366=CASANF16

367=CASANF17

368=CASANF18

369=CASIN03E

370=CASIN03S

371=CAURB01

372=CAURB02

373=CAURB03

374=CAPOWR

375=CALA07

376=CAEGYP06

377=CALA08

378=CAEAST02

379=CABARR01

380=CABARR02

381=CAMORR04

382=CAMORR05

383=CALA09

384=CAEGYP04

385=CAEGYP05

386=CALA06

387=CAMORR06

388=CAMORR07

389=CAMORR08

390=CAMORR09

391=CAMORR10

392=CATIME01

393=CATIME02

394=CALA10

395=CALA11

396=CALA12

397=CALA13

398=CAPARK04

399=CAPARK05

400=CAPARK06

401=CALA14

402=CALA15

403=CABUNK03

404=CABUNK04

405=CALUNR01

406=CALUNR02

[TerrainTypes]

2=BOXES01

3=BOXES02

4=BOXES03

5=BOXES04

6=BOXES05

7=BOXES06

8=BOXES07

9=BOXES08

10=BOXES09

11=ICE01

12=ICE02

13=ICE03

14=ICE04

15=ICE05

16=TREE01

17=TREE02

18=TREE03

19=TREE04

20=TREE05

21=TREE06

22=TREE07

23=TREE08

24=TREE09

25=TREE10

26=TREE11

27=TREE12

28=TREE13

29=TREE14

30=TREE15

31=TREE16

32=TREE17

33=TREE18

34=TREE19

35=TREE20

36=TREE21

37=TREE22

38=TREE23

39=TREE24

40=TREE25

41=TREE26

42=TREE27

43=TREE28

44=TREE29

45=TREE30

46=TIBTRE01

47=TIBTRE02

48=TIBTRE03

49=VEINTREE

50=HDSTN01

51=LT_GEN01

52=LT_GEN02

53=LT_GEN03

54=LT_GEN04

55=LT_SGN01

56=LT_SGN02

57=LT_SGN03

58=LT_SGN04

59=LT_EUR01

60=LT_EUR02

61=POLE01

62=POLE02

63=SIGN01

64=TRFF01

65=TRFF02

66=TRFF03

67=TRFF04

68=SIGN02

69=SIGN03

70=SIGN04

71=SIGN05

72=SIGN06

73=SPKR01

74=TREE31

75=TREE32

76=TREE33

77=TREE34

78=TREE35

79=TREE36

[SmudgeTypes]

1=CR1

2=CR2

3=CR3

4=CR4

5=CR5

6=CR6

7=BURN01

8=BURN02

9=BURN03

10=BURN04

11=BURN05

12=BURN06

13=BURN07

14=BURN08

15=BURN09

16=BURN10

17=BURN11

18=BURN12

19=BURN13

20=BURN14

21=BURN15

22=BURN16

23=BURNT01

24=BURNT02

25=BURNT03

26=BURNT04

27=BURNT05

28=BURNT06

29=BURNT07

30=BURNT08

31=BURNT09

32=BURNT10

33=BURNT11

34=BURNT12

35=CRATER01

36=CRATER02

37=CRATER03

38=CRATER04

39=CRATER05

40=CRATER06

41=CRATER07

42=CRATER08

43=CRATER09

44=CRATER10

45=CRATER11

46=CRATER12

[OverlayTypes]

1=GASAND

2=CYCL

3=GAWALL

4=BARB

5=WOOD

6=DUMMY

7=DUMMY2

8=DUMMY3

9=DUMMY4

10=DUMMY5

11=DUMMY6

12=DUMMY7

13=DUMMY8

14=DUMMY9

15=DUMMY10

16=DUMMY11

17=DUMMY12

18=V16

19=V17

20=V18

21=DUMMY13

22=DUMMY14

23=FENC

24=DUMMY15

25=BRIDGE1

26=BRIDGE2

27=NAWALL

28=GEM01

29=GEM02

30=GEM03

31=GEM04

32=GEM05

33=GEM06

34=GEM07

35=GEM08

36=GEM09

37=GEM10

38=GEM11

39=GEM12

42=TRACKS01

43=TRACKS02

44=TRACKS03

45=TRACKS04

46=TRACKS05

47=TRACKS06

48=TRACKS07

49=TRACKS08

50=TRACKS09

51=TRACKS10

52=TRACKS11

53=TRACKS12

54=TRACKS13

55=TRACKS14

56=TRACKS15

57=TRACKS16

58=TRACKTUNNEL01

59=TRACKTUNNEL02

60=TRACKTUNNEL03

61=TRACKTUNNEL04

62=RAILBRDG1

63=RAILBRDG2

64=CRAT01

65=CRAT02

66=CRAT03

67=CRAT04

68=CRAT0A

69=CRAT0B

70=CRAT0C

71=DRUM01

72=DRUM02

73=PALET01

74=PALET02

75=PALET03

76=PALET04

77=LOBRDG01

78=LOBRDG02

79=LOBRDG03

80=LOBRDG04

81=LOBRDG05

82=LOBRDG06

83=LOBRDG07

84=LOBRDG08

85=LOBRDG09

86=LOBRDG10

87=LOBRDG11

88=LOBRDG12


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