红警戒,相信多数男生都 玩过、、我 是红警戒 粉丝,毕竟它伴随我的初中、高中、大学、、、
文章后面有代码 你可以直接复制
。
我们这次是以 红警戒2 之尤里复仇为主,好久没玩了,但有一次玩尤里复仇 黄金之街(2-6)输得太惨了, 所以开始耍无赖了,修改规则文件吧。
规则文件可 做在战役,以及遭遇战中可使用,但如果 你要联机打,请把文件修改为其他名称。
要用的工具:
1.红警2个性化编辑器 (我用的是 冷晓辉红警2个性化编辑器,方便查看武器代码)
下红警2 武器代码大全 就行了。
我们这次修改的 目标,我喜欢用 美国,所以修改的建造物的拥有者就是美国了。
建筑物栏:
BuildCat=Power
1. 开始就能建造市民医院,没有建造要求,可让全地图兵种自动回血,每次加血2点。(建
造0,卖20000没钱了,可以建造一个卖)
2.开始就能建心灵感应器,没有建造要求,可查看敌人要攻击的位置。
防御栏
BuildCat=Combat
1.开始就能建造间埃菲尔铁塔,没有建造要求,可识别间谍并攻击,可用三星宙斯盾
MedusaE防空,可自动回血。(敌人铁幕下会攻击它)
2.开始就能建造间谍卫星,没有建造要求。(自带2000电量)
3.开始就能建天气控制机,没有建造要求。(1秒冷却,但不可连放)
4开始就能建超时空传送仪,没有建造要求。(1秒冷却)
5.开始就能建心灵控制器,没有建造要求。(1秒冷却,尤里的武器,就是一bug,)
6.开始就能建基因突变器,没有建造要求。(1秒冷却)
7.开始就能建核弹发射井,没有建造要求。(1秒冷却)
兵种栏
Category=Soldier
1.新增一个兵种,主武器为狙击抢,副武器为宙斯盾防空,快速移动,不被尤里控制,不可让坦克碾压,可安装C4(炸建筑物与轮船那叫一个爽呀)
车辆栏
Category=AFV
1.新增一个车辆,主武器为埃菲尔铁塔用的Eiffebolt,副武器为三星宙斯盾的MedusaE防空,防空的bug!可以在陆地、水中行走、快速移动,可装载人员10人,可发现潜艇。
打开冷晓辉红警2个性化编辑器----配制文件----新建尤里复仇的配制文件 保存到建尤里复仇游戏目录,文件名为 不可修改!-读入数据。。然后就修改吧。
一,修改建筑物栏
到上面说的,市民医院,建筑成本0 消耗电力0 (正数为消耗、负数提供)拥有此建筑的国家点美国,仅谁拥有选Americans 点保存。
不过你发现进入游戏,那个科技医院,竟然没有!
用记事本打开 到 [CAHOSP] 在里面加入一行BuildCat=Power 即可,位置随意,但别加入下一个 单位里了,修改Unsellable=yes 为Unsellable=no,还有 TechLevel=-1 ;修改为1.-1与11是好像无法建造的. 到InfantryGainSelfHeal=1 这是每次回血的点数,自己写。然后加入下面的内容
Soylent=20000 ;卖掉为20000
LeaveRubble=no ;建筑被毁后无垃圾残留、一般放语句最后
好了、这样回游戏,看看效果。
心灵感应器也是如此修改,仅谁拥有选Americans,清除建造前提点保存
心灵感应器的代码在冷晓辉红警2个性化编辑器 中 有错误,用它修改是尤里的船坞,
用记事本开,查 [NAPSIS] 到Prerequisite=YACNST,PROC修改为Prerequisite=
删除建造前提 。
在此建筑语句,发现它用的是 SuperWeapon=PsychicRevealSpecial,就是能感知黑幕以下的地图。在 到[PsychicRevealSpecial] 到RechargeTime=4 修改为RechargeTime=.1
二,修改防御栏
1.用打开冷晓辉红警2个性化编辑器打开 然后到 埃菲尔铁塔,拥有此建筑的国家点美国,仅谁拥有选Americans ,主要武器Eiffebolt,副武器MedusaE,科技等级1,点保存,我们用词本打开 查[CAPARS01] ,加入BuildCat=Combat 。
BuildCat=Combat ;防御栏
SelfHealing=yes ;自动回血
DetectDisguise=yes ;单位拥有反间碟的能力
DetectDisguiseRange=99 ;发现伪装敌人的距离
LeaveRubble=no ;建筑被毁后无垃圾残留、一般放语句最后
2. 用打开冷晓辉红警2个性化编辑器打开 然后到间谍卫星,拥有此建筑的国家点美国,仅谁拥有选Americans,清除前提,允许敌人建造此建筑物一定要取消!消耗电力为1000 。(正数为提供电力)红圈部分都 写为.1 保存数据。
不过、你进入 游戏 后,会发现 心灵控制器与基因突变器的冷却时间没娈。这时需要用记事本打开 查基因突变器的武器[GeneticConverterSpecial] 查 RechargeTime=5 修改为RechargeTime=.1 ,,查心灵控制器的武器[PsychicDominatorSpecial] 查RechargeTime=10修改为RechargeTime=.1。
二,修改兵种栏
用打开冷晓辉红警2个性化编辑器打开 ,读入数据,修改兵种和坦克车辆--新增兵种车辆-- 名称输入 Soldier (随意英文)-创建步兵---下一步---外观 选 PRES=总统--这角蛮帅的、、移动 方式 标准加水陆两栖 下一步、OK、、、OK、、拥有此建筑的国家点美国,仅谁拥有选Americans、、生产成本10、生命3000、、 移动速度9 、视野99、、大小
3、、主要武器病毒狙擊手 VirusgunE狙击 副武器 尤里改的SuperMindControl 死亡武器、就不要了吧、、点自动回复生命,VirusgunE狙击 修改器里没有、、我们点保存这个兵种的修改、用记事本修改。
用记事本开,查[Soldier] 到Image= 修改为 Image=PRES ;图标为总统,这样就不能发生,造出来兵种却看不到的情况了、、
再加入以下内容
Category=Soldier ;类别=战士
Primary=VirusgunE ; 病毒狙击手狙击
Secondary=MedusaE ; 宙斯盾
Crushable=no ;不可碾压
ImmuneToPsionics=yes ;精神免疫
四,修改车辆栏
1. 用打开冷晓辉红警2个性化编辑器打开 ,修改兵种和坦克车辆--新增兵种车辆--名称输入car --创建车船--下一步--外观选择 STANG=小轿车、这个外观不错,,哈哈 移动方式标准加水陆两栖、下一步、OK、、、OK、、拥有此建筑的国家点美国,仅谁拥有选Americans、、生产成本100(太少了、图标转两圈了、才出一个兵)、生命2000、、 移动速度20 、视野99、、装载乘客10、、大小 6、、清除前提--
主武器为埃菲尔铁塔用的Eiffebolt,副武器为三星宙斯盾的MedusaE防空,自动恢复生命,保存这个兵种的修改.
进入游戏后,你发现、那辆车是悬浮的、而且不能下水、、速度慢、、
用记事本开,查到[CAR]用以下代码替换整个[CAR],因为用它的代码,车辆老是悬浮 ,想不明白。
[CAR]
UIName=Name:car
Name=Automobile
Category=AFV
Primary=EiffelBolt
Secondary=MedusaE
Strength=2000
Category=Transport
Armor=light
DeployTime=.022
TechLevel=1
Sight=99
PipScale=Passengers
Speed=20
CrateGoodie=no
Owner=Americans
AllowedToStartInMultiplayer=no
Cost=500
Soylent=100
Points=20
ROT=5
Crusher=yes
Turret=no
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GISelect
VoiceMove=GIMove
VoiceAttack=GIAttackCommand
VoiceFeedback=GIFear
DieSound=GIDie
CrushSound=TankCrush
MaxDebris=3
DebrisTypes=TIRE
DebrisMaximums=6
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Amphibious
SpeedType=Amphibious
Category=Transport
ThreatPosed=0
DamageParticleSystems=SparkSys,SmallGreySSys
SpecialThreatValue=1
ZFudgeColumn=10
ZFudgeTunnel=13
ImmuneToRadiation=no
ImmuneToPsionics=no
Size=6
SizeLimit=2
Insignificant=yes
Trainable=no
VoiceSpecialAttack=GIMove
Image=
Passengers=10
SelfHealing=yes
Explodes=no
C4=no
Occupier=no
Deployer=no
DeployerFire=no
CanDisguise=no
PermaDisguise=no
好了、、就写到这吧、、看效果 、刚打开基地车、就能建造这么多、、、
瞬间 冷却呀、、有木有、、、、
如要你嫌费事、、就 复制 下面代码 保存为 也行 , 上面也有附件可下载。。
-----------------------------------复制 以下--------------------------------------------
;红警戒2尤里的复仇配置文件
;本文件由《红警戒2个性化编辑器》生成
;晓辉工作室 冷晓辉
;E-MAIL:lengxh123@
[General]
UIName=Name:General
Name=Red Alert 2 Yuri's Revenge -- Official Rules of Engagement
VeteranRatio=3.0
VeteranCombat=1.1
VeteranSpeed=1.2
VeteranSight=0.0
VeteranArmor=1.5
VeteranROF=0.6
VeteranCap=2
InitialVeteran=no
RefundPercent=50%
ReloadRate=.3
RepairPercent=15%
RepairRate=.016
RepairStep=8
URepairRate=.016
IRepairRate=.001
IRepairStep=20
TiberiumHeal=.010
SelfHealInfantryFrames=50
SelfHealInfantryAmount=20
SelfHealUnitFrames=75
SelfHealUnitAmount=5
BuildSpeed=.7
BuildupTime=.06
GrowthRate=5
TiberiumGrows=yes
TiberiumSpreads=yes
SeparateAircraft=yes
SurvivorRate=.4
AlliedSurvivorDivisor=500
SovietSurvivorDivisor=250
ThirdSurvivorDivisor=750
PlacementDelay=.05
WeedCapacity=56
CurleyShuffle=yes
BaseBias=2
BaseDefenseDelay=.25
CloseEnough=2.25
DamageDelay=1
GameSpeedBias=1.6
Stray=2.0
RelaxedStray=3.0
CloakDelay=.02
SuspendDelay=2
SuspendPriority=1
FlightLevel=1500
ParachuteMaxFallRate=-3
NoParachuteMaxFallRate=-100
GuardModeStray=2.0
MissileSpeedVar=.25
MissileROTVar=.25
MissileSafetyAltitude=750
TeamDelays=2000,2500,3500
AIHateDelays=30,50,70
AIAlternateProductionCreditCutoff=1000
NodAIBuildsWalls=no
AIBuildsWalls=no
MultiplayerAICM=400,0,0
AIVirtualPurifiers=4,2,0
AISlaveMinerNumber=4,3,2
HarvestersPerRefinery=2,2,1
AIExtraRefineries=2,1,0
HealScanRadius=10
FillEarliestTeamProbability=100,100,100
MinimumAIDefensiveTeams=1,1,1
MaximumAIDefensiveTeams=2,2,2
TotalAITeamCap=30,30,30
UseMinDefenseRule=yes
DissolveUnfilledTeamDelay=5000
LargeVisceroid=VISC_LRG
SmallVisceroid=VISC_SML
AIIonCannonConYardValue=100,100,100
AIIonCannonWarFactoryValue=100,100,100
AIIonCannonPowerValue=60,100,100
AIIonCannonTechCenterValue=100,100,100
AIIonCannonEngineerValue=1,1,1
AIIonCannonThiefValue=1,1,1
AIIonCannonHarvesterValue=1,1,1
AIIonCannonMCVValue=1,1,1
AIIonCannonAPCValue=1,1,1
AIIonCannonBaseDefenseValue=35,35,35
LightningDeferment=250
LightningDamage=250
LightningStormDuration=180
LightningWarhead=IonWH
LightningHitDelay=10
LightningScatterDelay=5
LightningCellSpread=10
LightningSeparation=3
IonStorms=no
ForceShieldRadius=4
ForceShieldDuration=500
ForceShieldBlackoutDuration=1000
ForceShieldPlayFadeSoundTime=75
MutateExplosion=yes
PrismType=ATESLA
PrismSupportModifier=150%
PrismSupportMax=8
PrismSupportDelay=45
PrismSupportDuration=15
PrismSupportHeight=420
V3RocketPauseFrames=0
V3RocketTiltFrames=60
V3RocketPitchInitial=0.21
V3RocketPitchFinal=0.5
V3RocketTurnRate=0.05
V3RocketRaiseRate=1
V3RocketAcceleration=0.4
V3RocketAltitude=768
V3RocketDamage=200
V3RocketEliteDamage=400
V3RocketBodyLength=256
V3RocketLazyCurve=yes
V3RocketType=V3ROCKET
DMislPauseFrames=20
DMislTiltFrames=60
DMislPitchInitial=0
DMislPitchFinal=0.5
DMislTurnRate=0.08
DMislRaiseRate=1
DMislAcceleration=0.8
DMislAltitude=768
DMislDamage=300
DMislEliteDamage=600
DMislBodyLength=128
DMislLazyCurve=no
DMislType=DMISL
CMislPauseFrames=20
CMislTiltFrames=100
CMislPitchInitial=1
CMislPitchFinal=1.0
CMislTurnRate=0.10
CMislRaiseRate=1
CMislAcceleration=1.0
CMislAltitude=768
CMislDamage=200
CMislEliteDamage=250
CMislBodyLength=128
CMislLazyCurve=no
CMislType=CMISL
ParadropRadius=1024
FogOfWar=no
Visceroids=no
Meteorites=no
CrewEscape=50%
CameraRange=9
FineDiffControl=no
Pilot=E1
AlliedCrew=E1
SovietCrew=E2
ThirdCrew=INIT
Technician=CTECH
Engineer=ENGINEER
PParatrooper=E1
ChronoDelay=60
ChronoReinfDelay=180
ChronoDistanceFactor=48
ChronoTrigger=yes
ChronoMinimumDelay=16
ChronoRangeMinimum=0
AmerParaDropInf=E1
AmerParaDropNum=8
AllyParaDropInf=E1
AllyParaDropNum=6
SovParaDropInf=E2
SovParaDropNum=9
YuriParaDropInf=INIT
YuriParaDropNum=6
AnimToInfantry=BRUTE
SecretInfantry=SNIPE,TERROR,DESO,YURI
SecretUnits=TNKD,TTNK,DTRUCK
SecretBuildings=GTGCAN
AlliedDisguise=E1
SovietDisguise=E2
ThirdDisguise=INIT
SpyPowerBlackout=1000
SpyMoneyStealPercent=.5
AttackCursorOnDisguise=yes
DefaultMirageDisguises=TREE01,TREE02,TREE03,TREE04
InfantryBlinkDisguiseTime=20
MaximumCheerRate=300
AISafeDistance=20
AIMinorSuperReadyPercent=.7
HarvesterTooFarDistance=5
ChronoHarvTooFarDistance=50
AlliedBaseDefenseCounts=25,20,6
SovietBaseDefenseCounts=25,22,6
ThirdBaseDefenseCounts=25,22,6
AIPickWallDefensePercent=50,25,10
AIRestrictReplaceTime=400
ThreatPerOccupant=10
ApproachTargetResetMultiplier=1.5
CampaignMoneyDeltaEasy=0
CampaignMoneyDeltaHard=0
GuardAreaTargetingDelay=36
NormalTargetingDelay=27
AINavalYardAdjacency=20
DisabledDisguiseDetectionPercent=15,5,2
AIAutoDeployFrameDelay=15,25,100
MaximumBuildingPlacementFailures=3
TiberiumShortScan=6
TiberiumLongScan=48
SlaveMinerShortScan=8
SlaveMinerSlaveScan=14
SlaveMinerLongScan=48
SlaveMinerScanCorrection=3
SlaveMinerKickFrameDelay=150
AISuperDefenseProbability=90,50,10
AISuperDefenseFrames=50
AISuperDefenseDistance=12
AICaptureNormal=75,5,5,15
AICaptureWounded=15,40,40,5
AICaptureLowPower=15,5,75,5
AICaptureLowMoney=15,75,5,5
AICaptureLowMoneyMark=2000
AICaptureWoundedMark=.25
PurifierBonus=.25
DropPodWeapon=Vulcan2
DropPodHeight=2000
DropPodSpeed=75
DropPodAngle=0.79
HoverHeight=120
HoverDampen=40%
HoverBob=.04
HoverBoost=150%
HoverAcceleration=.02
HoverBrake=.03
BalloonHoverHeight=1000
BalloonHoverDampen=20%
BalloonHoverBob=1.2
BalloonHoverBoost=150%
BalloonHoverAcceleration=.04
BalloonHoverBrake=.03
TunnelSpeed=1
MultipleFactory=0.8
MinLowPowerProductionSpeed=.5
MaxLowPowerProductionSpeed=.8
LowPowerPenaltyModifier=1
GDIGateOne=GADUMY
GDIGateTwo=GADUMY
WallTower=GADUMY
Shipyard=GAYARD,NAYARD,YAYARD
NodGateOne=GADUMY
NodGateTwo=GADUMY
NodRegularPower=NAPOWR
NodAdvancedPower=NANRCT
GDIPowerPlant=GAPOWR
ThirdPowerPlant=YAPOWR
RepairBay=GADEPT,NADEPT,CAOUTP
BaseUnit=AMCV,SMCV,PCV
HarvesterUnit=HARV,CMIN
PadAircraft=ORCA,BEAG
TreeStrength=200
WindDirection=1
TrackedUphill=1.0
TrackedDownhill=1.2
WheeledUphill=1.0
WheeledDownhill=1.2
LeptonsPerSightIncrease=2000
LeptonsPerFireIncrease=2000
AttackingAircraftSightRange=2
BlendedFog=yes
CliffBackImpassability=2
IceCrackingWeight=50.0
IceBreakingWeight=50.0
ShipSinkingWeight=3.0
CloakingStages=9
TiberiumTransmogrify=40
TreeFlammability=0.0
CraterLevel=1
BridgeVoxelMax=3
WallBuildSpeedCoefficient=3.0
AllowShroudedSubteranneanMoves=true
AircraftFogReveal=6
MaximumQueuedObjects=29
MaxWaypointPathLength=15
ChargeToDrainRatio=.333
DamageToFirestormDamageCoefficient=.1
VeinholeGrowthRate=300
VeinholeShrinkRate=100
MaxVeinholeGrowth=2000
VeinDamage=0
VeinholeTypeClass=VEINTREE
AITriggerSuccessWeightDelta=20
AITriggerFailureWeightDelta=-50
AITriggerTrackRecordCoefficient=1
SpotlightSpeed=.015
SpotlightMovementRadius=2000
SpotlightLocationRadius=1000
SpotlightAcceleration=.0025
SpotlightAngle=.5
RadarEventSuppressionDistances=8, 8, 8, 8, 8, 6
RadarEventVisibilityDurations=200,200,200,200,200,200
RadarEventDurations=400,400,400,400,400,400
FlashFrameTime=7
RadarCombatFlashTime=49
RadarEventMinRadius=8
RadarEventSpeed=1.2
RadarEventRotationSpeed=.05
RadarEventColorSpeed=.1
RevealTriggerRadius=9
ExplosiveVoxelDebris=GASTANK,PIECE
TireVoxelDebris=TIRE
ScrapVoxelDebris=PIECE
OKBuildingSmokeSystem=SmokeStackSys
DamagedBuildingSmokeSystem=SmallSmokeSys
DamagedUnitSmokeSystem=VSSmokeSys
DebrisSmokeSystem=VSSmokeSys
PrerequisitePower=GAPOWR,NAPOWR,NANRCT,YAPOWR
PrerequisiteFactory=GAWEAP,NAWEAP,YAWEAP
PrerequisiteBarracks=NAHAND,GAPILE,YABRCK
PrerequisiteRadar=GAAIRC,NARADR,AMRADR,NAPSIS
PrerequisiteTech=GATECH,NATECH,YATECH
PrerequisiteProc=GAREFN,NAREFN,YAREFN
PrerequisiteProcAlternate=SMIN
HunterSeekerDetonateProximity=150
HunterSeekerDescendProximity=700
HunterSeekerAscentSpeed=40
HunterSeekerDescentSpeed=50
HunterSeekerEmergeSpeed=6
MyEffectivenessCoefficientDefault=200
TargetEffectivenessCoefficientDefault=-200
TargetSpecialThreatCoefficientDefault=200
TargetStrengthCoefficientDefault=-200
TargetDistanceCoefficientDefault=-10
DumbMyEffectivenessCoefficient=200
DumbTargetEffectivenessCoefficient=200
DumbTargetSpecialThreatCoefficient=200
DumbTargetStrengthCoefficient=200
DumbTargetDistanceCoefficient=-1
EnemyHouseThreatBonus=400
DamageFireTypes=FIRE01,FIRE02,FIRE03
OreTwinkle=TWNK1
BarrelExplode=EXPLOLRG
BarrelDebris=GASTANK,PIECE
BarrelParticle=SmallGreySSys
NukeTakeOff=NUKETO
Wake=WAKE1
DropPod=DROPPOD,DROPPOD2
DeadBodies=DEATH_A,DEATH_B,DEATH_C,DEATH_D,DEATH_E,DEATH_F
MetallicDebris=DBRIS1LG,DBRIS2LG,DBRIS3LG,DBRIS4LG,DBRIS5LG,DBRIS6LG,DBRIS7LG,DBRIS8LG,DBRIS9LG,DBRS10LG,DBRIS1SM,DBRIS2SM,DBRIS3SM,DBRIS4SM,DBRIS5SM,DBRIS6SM,DBRIS7SM,DBRIS8SM,DBRIS9SM,DBRS10SM
BridgeExplosions=TWLT026,TWLT036,TWLT050,TWLT070
IonBlast=RING1
IonBeam=IONBEAM
WeatherConClouds=WCCLOUD1,WCCLOUD2,WCCLOUD3
WeatherConBolts=WCLBOLT1,WCLBOLT2,WCLBOLT3
WeatherConBoltExplosion=EXPLOLB
DominatorWarhead=DominatorWH
DominatorDamage=1000
DominatorCaptureRange=1
DominatorFirstAnim=PDFXCLD
DominatorSecondAnim=PDFXLOC
DominatorFireAtPercentage=20
ChronoPlacement=CHRONOAR
ChronoBeam=CHRONOBM
ChronoBlast=CHRONOFD
ChronoBlastDest=CHRONOTG
WarpIn=WARPIN
WarpOut=WARPOUT
WarpAway=WARPAWAY
IronCurtainInvokeAnim=IRONBLST
ForceShieldInvokeAnim=FORCSHLD
WeaponNullifyAnim=IRONFX
ChronoSparkle1=CHRONOSK
InfantryExplode=S_BANG34
FlamingInfantry=FLAMEGUY
InfantryHeadPop=YURIDIE
InfantryNuked=NUKEDIE
InfantryVirus=VIRUSD
InfantryBrute=BRUTDIE
InfantryMutate=GENDEATH
Behind=BEHIND
MoveFlash=RING
Parachute=PARACH
BombParachute=PARABOMB
DropZoneAnim=BEACON
EMPulseSparkles=EMP_FX01
[JumpjetControls]
TurnRate=4
Speed=14
Climb=5
CruiseHeight=500
Acceleration=2
WobblesPerSecond=.15
WobbleDeviation=40
[SpecialWeapons]
NukeWarhead=Nuke
NukeDown=NukeDown
NukeProjectile=NukeUp
EMPulseWarhead=EMPuls
EMPulseProjectile=PulsPr
MutateWarhead=Mutate
MutateExplosionWarhead=MutateExplosion
[AudioVisual]
DetailMinFrameRateNormal=15
DetailMinFrameRateMovie=20
DetailBufferZoneWidth=5
LineTrailColorOverride=0,0,0
ChronoBeamColor=128,200,255
MagnaBeamColor=255,200,255
OreTwinkleChance=30
CreateInfantrySound=
CreateUnitSound=
CreateAircraftSound=
SpySatActivationSound= SpyUplinkOn
SpySatDeactivationSound= SpyUplinkOff
UpgradeVeteranSound=UpgradeVeteran
UpgradeEliteSound=UpgradeElite
BaseUnderAttackSound=BaseUnderAttackSiren
BuildingGarrisonedSound=BuildingGarrisoned
BuildingRepairedSound=BuildingRepaired
CheerSound=Cheer
PlaceBeaconSound=BeaconPlaced
DirectRockingCoefficient=1.5
FallBackCoefficient=0.1
LaserTargetColor=4
IronCurtainColor=0
BerserkColor=4
ForceShieldColor=6
StartPlanningModeSound=PlanningModeStart
EndPlanningModeSound=PlanningModeEnd
AddPlanningModeCommandSound=PlanningModeAdd
ExecutePlanSound=
CratePromoteSound=CratePromoted
CrateMoneySound=CrateMoney
CrateRevealSound=CrateReveal
CrateFireSound=CrateFirePower
CrateArmourSound=CrateArmor
CrateSpeedSound=CrateSpeed
CrateUnitSound=CrateFreeUnit
GUIMainButtonSound=MenuClick
GUIBuildSound=MenuClick
GUITabSound=MenuTab
GUIOpenSound=MenuACBOpen
GUICloseSound=MenuACBClose
GUIMoveOutSound=MenuSlideOut
GUIMoveInSound=MenuSlideIn
GUIComboOpenSound=MenuACBOpen
GUIComboCloseSound=MenuACBClose
GUICheckboxSound=MenuClick
ScoreAnimSound=ScoreEmblemSoundLoop
SinkingSound=GenLargeWaterDie
ImpactWaterSound=ExplosionWaterLarge
ImpactLandSound=
BombTickingSound=CrazyIvanBombTick
ChronoInSound=ChronoMinerTeleport
ChronoOutSound=ChronoMinerTeleport
BombAttachSound=CrazyIvanAttack
YuriMindControlSound=YuriMindControl
PoseDir=2
DeployDir=2
WaypointAnimationSpeed=10
DigSound=NukeSiren
GateUp=Dummy
GateDown=Dummy
ShroudGrow=no
ScrollMultiplier=.07
ShakeScreen=400
CloakSound=NavalUnitEmerge
SellSound=SellBuilding
GameClosed=GameClosed
IncomingMessage=MessageText
MessageCharTyped=TextBleep
SystemError=GenericBeep
OptionsChanged=OptionsChanged
GameForming=NewGame
PlayerJoined=PlayerJoined
Construction=Dummy
CreditTicks=CreditUp,CreditDown
BuildingDieSound=BuildingGenericDie
BuildingSlam=PlaceBuilding
RadarOn=RadarOn
RadarOff=RadarOff
MovieOn=MovieOn
MovieOff=MovieOff
ScoldSound=MenuScold
TeslaCharge=TeslaCoilPowerUp
TeslaZap=
BuildingDamageSound=BuildingDamaged
ChuteSound=ParachuteDrop
GenericClick=MenuClick
GenericBeep=GenericBeep
BuildingDrop=PlaceBuilding
StopSound=CommandBar
GuardSound=CommandBar
ScatterSound=CommandBar
DeploySound=
StormSound=WeatherIntro
LightningSounds=WeatherStrike
ShellButtonSlideSound=
VoiceIFVRepair= IFVMove
SlavesFreeSound= SlaveWorkerLiberated
SlaveMinerDeploySound= SlaveMinerDeploy
SlaveMinerUndeploySound= SlaveMinerDeploy
BunkerWallsUpSound= TankBunkerUp
BunkerWallsDownSound= TankBunkerDown
RepairBridgeSound= BridgeRepaired
PsychicDominatorActivateSound=PsychicDominatorActivate
GeneticMutatorActivateSound=GeneticMutatorActivate
PsychicRevealActivateSound=PsychicRevealActivate
MasterMindOverloadDeathSound= MasterMindOverloadVoice
MindClearedSound= MindCleared
EnterGrinderSound= GrinderGrinding
LeaveGrinderSound=
EnterBioReactorSound= BioReactorEnter
LeaveBioReactorSound= BioReactorEnter
ActivateSound=
DeactivateSound=
AirstrikeAbortSound=MIGMissionAborted
AirstrikeAttackVoice=MIGMove
SpyPlaneCamera=SpyPlaneSnapshot
SpyPlaneCameraFrames=16
DiskLaserChargeUp= FloatingDiscChargeUp
LetsDoTheTimeWarpOutAgain = ChronoScreenSound
LetsDoTheTimeWarpInAgain = ChronoScreenSoundAgain
Smoke=xxxx
EliteFlashTimer=150
AllyReveal=yes
ConditionRed=25%
ConditionYellow=50%
DropZoneRadius=4
EnemyHealth=yes
Gravity=6
IdleActionFrequency=.15
MessageDelay=.6
MovieTime=.06
NamedCivilians=no
SavourDelay=.1
ShroudRate=4
FogRate=.01
IceGrowthRate=1.5
IceSolidifyFrameTime=1000
IceCrackSounds=
AmbientChangeRate=.2
AmbientChangeStep=.2
SpeakDelay=2
TimerWarning=2
ExtraUnitLight=.2
ExtraInfantryLight=.2
ExtraAircraftLight=.2
LocalRadarColor=0,255,0
[CrateRules]
CrateMaximum=255
CrateMinimum=1
CrateRadius=3.0
CrateRegen=3
SilverCrate=HealBase
SoloCrateMoney=5000
UnitCrateType=none
WoodCrate=Money
WaterCrate=Money
HealCrateSound=HealCrate
WoodCrateImg=CRATE
CrateImg=CRATE
WaterCrateImg=WCRATE
FreeMCV=yes
[CombatDamage]
AmmoCrateDamage=200
IonCannonDamage=751
HarvesterImmune=no
DestroyableBridges=yes
TiberiumExplosive=no
Scorches=BURN01,BURN02,BURN03,BURN04
Scorches1=BURN05,BURN06,BURN07
Scorches2=BURN08,BURN09,BURN10
Scorches3=BURN11,BURN12,BURN13
Scorches4=BURN14,BURN15,BURN16
TiberiumExplosionDamage = 0
TiberiumStrength = -1
Craters=CR1,CR2,CR3,CR4,CR5,CR6
AtomDamage=1000
BallisticScatter=1.0
BridgeStrength=1500
C4Delay=.03
C4Warhead=Super
V3Warhead=V3WH
DMislWarhead=DMISLWH
V3EliteWarhead=V3EWH
DMislEliteWarhead=DMISLEWH
CMislWarhead=CMISLWH
CMislEliteWarhead=CMISLEWH
CrushWarhead=Crush
IvanWarhead=IvanWH
IvanDamage=450
IvanTimedDelay=450
CanDetonateTimeBomb=no
CanDetonateDeathBomb=no
IvanIconFlickerRate=8
OccupyDamageMultiplier=1.2
OccupyROFMultiplier=1.2
OccupyWeaponRange=5
BunkerDamageMultiplier=1.3
BunkerROFMultiplier=1.3
BunkerWeaponRangeBonus=2
OverloadCount=3,6,10,50
OverloadDamage=0,50,100,500
OverloadFrames=30,60,60,60
ControlledAnimationType=MINDANIM
PermaControlledAnimationType=MINDANIMR
MindControlAttackLineFrames=20
DrainMoneyFrameDelay=30
DrainMoneyAmount=30
DrainAnimationType=DISKRAY
FallingDamageMultiplier=1.0
CurrentStrengthDamage=yes
OpenToppedRangeBonus=2
OpenToppedDamageMultiplier=1.2
OpenToppedWarpDistance=7
DeathWeapon=DefaultDeathWeapon
IronCurtainDuration=750
FirestormWarhead=FirestormWH
IonCannonWarhead=IonCannonWH
VeinholeWarhead=VeinholeWH
PsychicRevealRadius=15
DefaultFirestormExplosionSystem=FirestormSparkSys
DefaultLargeGreySmokeSystem=BigGreySmokeSys
DefaultSmallGreySmokeSystem=SmallGreySSys
DefaultSparkSystem=SparkSys
DefaultLargeRedSmokeSystem=BigGreySmokeSys
DefaultSmallRedSmokeSystem=SmallGreySSys
DefaultDebrisSmokeSystem=SmallGreySSys
DefaultFireStreamSystem=FireStreamSys
DefaultTestParticleSystem=TestSmokeSys
DefaultRepairParticleSystem=WeldingSys
Crush=1.8
ExpSpread=.7
FireSupress=1
FlameDamage=Fire
FlameDamage2=Fire2
HomingScatter=2.0
MaxDamage=10000
MinDamage=1
PlayerAutoCrush=no
PlayerReturnFire=no
PlayerScatter=no
SplashList=H2O_EXP3,H2O_EXP2,H2O_EXP1
TreeTargeting=no
TurboBoost=1.5
Incoming=10
CollapseChance=100
BerzerkAllowed=no
// PCG
[Radiation]
RadDurationMultiple=1
RadApplicationDelay=16
RadLevelMax=500
RadLevelDelay=90
RadLightDelay=90
RadLevelFactor=0.2
RadLightFactor=0.1
RadTintFactor=1.0
RadColor=0,255,0
RadSiteWarhead=RadSite
// PCG
[ElevationModel]
ElevationIncrement=4
ElevationIncrementBonus=2
ElevationBonusCap=2
// PCG
[WallModel]
AlliedWallTransparency=no
WallPenetratorThreshold=50%
[Countries]
0=Americans
1=Alliance
2=French
3=Germans
4=British
5=Africans
6=Arabs
7=Confederation
8=Russians
9=YuriCountry
10=GDI
11=Nod
12=Neutral
13=Special
[Sides]
GDI=British,French,Germans,Americans,Alliance
Nod=Russians,Africans,Confederation,Arabs
ThirdSide=YuriCountry
Civilian=Neutral
Mutant=Special
[InfantryTypes]
1=E1
2=E2
3=SHK
4=ENGINEER
5=JUMPJET
6=GHOST
7=YURI
8=IVAN
9=DESO
10=DOG
11=CIV1
12=CIV2
13=CIV3
14=CTECH
15=WEEDGUY
16=CLEG
17=SPY
18=CCOMAND
19=PTROOP
20=CIVAN
21=YURIPR
22=SNIPE
23=COW
24=ALL
25=TANY
26=FLAKT
27=TERROR
28=SENGINEER
29=ADOG
30=VLADIMIR
31=PENTGEN
32=PRES
33=SSRV
34=CIVA
35=CIVB
36=CIVC
37=CIVBBP
38=CIVBFM
39=CIVBF
40=CIVBTM
41=CIVSFM
42=CIVSF
43=CIVSTM
44=POLARB
45=JOSH
46=YENGINEER
47=GGI
48=INIT
49=BORIS
50=BRUTE
51=VIRUS
52=CLNT
53=ARND
54=STLN
55=CAML
56=EINS
57=MUMY
58=RMNV
59=LUNR
60=DNOA
61=DNOB
62=SLAV
63=WWLF
64=YDOG
65=YADOG
66=soldier
[VehicleTypes]
1=AMCV
2=HARV
3=APOC
4=HTNK
5=SAPC
6=CAR
7=BUS
8=WINI
9=PICK
10=MTNK
11=HORV
12=TRUCKA
13=TRUCKB
14=CARRIER
15=V3
16=ZEP
17=DRON
18=HTK
19=DEST
20=SUB
21=AEGIS
22=LCRF
23=DRED
24=SHAD
25=SQD
26=DLPH
27=SMCV
28=TNKD
30=HOWI
32=TTNK
33=HIND
34=LTNK
35=CMON
36=CMIN
37=SREF
38=XCOMET
39=HYD
40=MGTK
41=FV
42=DeathDummy
43=VLAD
44=DTRUCK
45=PROPA
46=CONA
47=COP
48=EUROC
49=LIMO
50=STANG
51=SUVB
52=SUVW
53=TAXI
54=PTRUCK
55=CRUISE
56=TUG
57=CDEST
58=YHVR
59=PCV
60=SMIN
61=SMON
62=YCAB
63=YTNK
64=BFRT
65=TELE
66=CAOS
67=DDBX
68=BCAB
69=BSUB
70=SCHP
73=JEEP
74=MIND
75=DISK
76=UTNK
77=ROBO
78=YDUM
79=SCHD
80=DOLY
81=CBLC
82=FTRK
83=AMBU
84=CIVP
29=car
[AircraftTypes]
1=APACHE
2=ORCA
3=HORNET
4=V3ROCKET
5=ASW
6=DMISL
7=PDPLANE
8=BEAG
9=CARGOPLANE
10=BPLN
11=SPYP
12=CMISL
[BuildingTypes]
1=GAPOWR
2=GAREFN
3=GACNST
4=GAPILE
5=GASAND
6=GADEPT
7=GATECH
8=GAWEAP
9=CALAB
10=NAPOWR
11=NATECH
12=NAHAND
13=GAWALL
14=NARADR
15=NAWEAP
16=NAREFN
17=NAWALL
18=CAHSE07
19=NAPSIS
20=CASYDN01
21=NALASR
22=NASAM
23=CASYDN02
24=GAYARD
25=NAIRON
26=NACNST
27=NADEPT
28=GACSPH
29=GADUMY
30=GAWEAT
31=CABHUT
32=GALITE
33=REDLAMP
34=GRENLAMP
35=BLUELAMP
36=YELWLAMP
37=PURPLAMP
38=INORANLAMP
39=INGRNLMP
40=INREDLMP
41=INBLULMP
42=CITY01
43=CITY02
44=CITY03
45=CITY04
46=CITY05
47=CITY06
48=CAHOSP
49=INGALITE
50=INYELWLAMP
51=INPURPLAMP
52=NEGLAMP
53=NEGRED
54=TESLA
55=NAMISL
56=ATESLA
57=CAMACH
58=TSTLAMP
59=CASYDN03
60=AMMOCRAT
61=GAGREEN
62=NAYARD
63=GASPYSAT
64=GAGAP
65=GTGCAN
66=NANRCT
67=GAPILL
68=NAFLAK
69=CAOUTP
70=CATHOSP
71=CAAIRP
72=CAOILD
73=NACLON
74=GAOREP
75=CACITY01
76=CACITY02
77=CACITY03
78=CACITY04
79=CANEWY01
80=CANEWY04
81=CANEWY05
82=CASWST01
83=CATECH01
84=CATEXS01
85=CATEXS02
86=CAWASH01
87=CAFARM01
88=CAFARM02
89=CALIT01E
90=CALIT01N
91=CALIT01S
92=CALIT01W
93=CAMISC01
94=CAMISC02
95=CAMISC03
96=CAMISC04
97=CAPOL01E
98=CAPOL01N
99=CAPOL01S
100=CAPOL01W
101=CASIN01E
102=CASIN01N
103=CASIN01S
104=CASIN01W
105=CAPARS01
106=GAAIRC
107=CAFRMA
108=CAFRMB
109=CAWASH05
110=CAWASH04
111=CAWASH03
112=CAWASH07
113=CAWASH11
114=CAWSH12
115=CAWASH14
116=CAWASH09
117=CAWASH10
118=CAWASH13
119=CAARMY01
120=CAUSFGL
121=CAWASH08
122=CALIT03E
123=CALIT03N
124=CALIT03S
125=CALIT03W
126=CALIT02L
127=CALIT02R
128=CAHSE01
129=CAWT01
130=CATS01
131=CABARN02
132=CAWA2A
133=CAWA2B
134=CAWA2C
135=CAWA2D
136=AMRADR
137=CAPRS03
138=CAGARD01
139=CARUS01
140=CAMIAM01
141=CATRAN01
142=CAMIAM02
143=CANWY05
144=MAYAN
145=CAEUR1
146=CAEUR2
147=CAEUR04
148=CAMEX01
149=CARUS02A
150=CARUS02B
151=CARUS02C
152=CARUS02D
153=CARUS02E
154=CARUS02F
155=CANEWY06
156=CANEWY07
157=CANEWY08
158=CAPARS02
159=CAPARS08
160=CAPARS09
161=CARUS03
162=CANEWY10
163=CANEWY11
164=CANEWY12
165=CANEWY13
166=CANEWY14
167=CANEWY15
168=CANEWY16
169=CANEWY17
170=CANEWY18
171=CAPARS04
172=CAPARS05
173=CAPARS06
174=CAPARS07
175=CAWASH15
176=CAPARS10
177=CAPARS13
178=CAPARS14
179=CAGAS01
180=CAPARS11
181=CAPARS12
182=CAFARM06
183=CAMIAM04
184=NAPSYB
185=NAPSYA
186=CAIND01
187=CACOLO01
188=CANWY09
189=CANWY22
190=CANWY23
191=CANWY24
192=CANWY25
193=CANWY26
194=CATEXS03
195=CATEXS04
196=CATEXS05
197=CARUS02G
198=CACHIG04
199=CAMIAM03
200=CARUS07
201=CATEXS06
202=CATEXS07
203=CATEXS08
204=CACHIG01
205=CACHIG02
206=CACHIG03
207=CAWASH16
208=CAWASH17
209=CACHIG05
210=CAWASH19
211=CARUS08
212=CARUS09
213=CARUS10
214=CARUS11
215=CANEWY20
216=CANEWY21
217=CARUS04
218=CARUS05
219=CARUS06
220=CAMSC01
221=CAMSC02
222=CAMSC03
223=CAMSC04
224=CAMSC05
225=CAMSC06
226=CAMSC07
227=CAWASH18
228=CAEURO05
229=CAPARK01
230=CAPARK02
231=CAPARK03
232=CAHSE02
233=CAHSE03
234=CAHSE04
235=CASTRT01
236=CASTRT02
237=CASTL01
238=CASTL02
239=CASTL03
240=CASTL04
241=NAPSYA
242=CAHSE05
243=CAHSE06
244=CAMIAM05
245=CAMIAM06
246=CAMIAM07
247=CAFNCB
248=CAFNCW
249=CAMEX02
250=CAMEX03
251=CAMEX04
252=CAMEX05
254=CACHIG06
255=CAMSC08
256=CAMSC09
257=CAARMY02
258=CAARMY03
259=CAARMY04
260=TEMMORLAMP
261=TEMDAYLAMP
262=TEMDUSLAMP
263=TEMNITLAMP
264=SNOMORLAMP
265=SNODAYLAMP
266=SNODUSLAMP
267=SNONITLAMP
268=CAKRMW
269=CARUFGL
270=CAFRFGL
271=CATRAN02
272=CACUFGL
274=CASKFGL
275=CALBFGL
276=CAMIAM08
277=CAMISC05
278=CAMISC06
279=CASTL05A
280=CASTL05B
281=CASTL05C
282=CASTL05D
283=CASTL05E
284=CASTL05F
285=CASTL05G
286=CASTL05H
287=CAMSC10
288=CAGEFGL
289=CAUKFGL
290=CAWASH06
291=CAMSC11
292=CAMSC12
293=CAMSC13
294=CAPOFGL
295=CAMSC12A
296=CAMOV01
297=CAMOV02
298=CABUNK01
299=CABUNK02
300=CAFNCP
301=CASTRT03
302=CASTRT04
303=CASTRT05
305=YACNST
306=YAPOWR
307=YABRCK
308=YAWEAP
309=YAYARD
310=YADEPT
311=YATECH
312=GAFWLL
313=YAGGUN
314=YAPSYT
315=NAINDP
316=YAGRND
317=YAGNTC
318=CASLAB
319=CATIME
320=YAPPET
321=CALOND04
322=CALOND05
323=CALOND06
324=CAMOON01
325=CATRAN03
326=CAEAST01
327=CAEGYP01
328=CAEGYP02
329=CAEGYP03
330=CALA01
331=CALA02
332=CALA03
333=CALA04
334=CALA05
335=CALOND01
336=CALOND02
337=CALOND03
338=CAMORR01
339=CAMORR02
340=CAMORR03
341=CASANF01
342=CASANF02
343=CASANF03
344=CASANF04
345=CASANF05
346=CASEAT01
347=NATBNK
348=GAGATE_A
349=CASANF09
350=CASANF10
351=CASANF11
352=CASANF12
353=CASANF13
354=CASANF14
355=CASANF06
356=CASANF07
357=CASANF08
358=CASEAT02
359=YACOMD
360=YAPPPT
361=GAROBO
362=YAREFN
363=YAROCK
364=NABNKR
365=CASANF15
366=CASANF16
367=CASANF17
368=CASANF18
369=CASIN03E
370=CASIN03S
371=CAURB01
372=CAURB02
373=CAURB03
374=CAPOWR
375=CALA07
376=CAEGYP06
377=CALA08
378=CAEAST02
379=CABARR01
380=CABARR02
381=CAMORR04
382=CAMORR05
383=CALA09
384=CAEGYP04
385=CAEGYP05
386=CALA06
387=CAMORR06
388=CAMORR07
389=CAMORR08
390=CAMORR09
391=CAMORR10
392=CATIME01
393=CATIME02
394=CALA10
395=CALA11
396=CALA12
397=CALA13
398=CAPARK04
399=CAPARK05
400=CAPARK06
401=CALA14
402=CALA15
403=CABUNK03
404=CABUNK04
405=CALUNR01
406=CALUNR02
[TerrainTypes]
2=BOXES01
3=BOXES02
4=BOXES03
5=BOXES04
6=BOXES05
7=BOXES06
8=BOXES07
9=BOXES08
10=BOXES09
11=ICE01
12=ICE02
13=ICE03
14=ICE04
15=ICE05
16=TREE01
17=TREE02
18=TREE03
19=TREE04
20=TREE05
21=TREE06
22=TREE07
23=TREE08
24=TREE09
25=TREE10
26=TREE11
27=TREE12
28=TREE13
29=TREE14
30=TREE15
31=TREE16
32=TREE17
33=TREE18
34=TREE19
35=TREE20
36=TREE21
37=TREE22
38=TREE23
39=TREE24
40=TREE25
41=TREE26
42=TREE27
43=TREE28
44=TREE29
45=TREE30
46=TIBTRE01
47=TIBTRE02
48=TIBTRE03
49=VEINTREE
50=HDSTN01
51=LT_GEN01
52=LT_GEN02
53=LT_GEN03
54=LT_GEN04
55=LT_SGN01
56=LT_SGN02
57=LT_SGN03
58=LT_SGN04
59=LT_EUR01
60=LT_EUR02
61=POLE01
62=POLE02
63=SIGN01
64=TRFF01
65=TRFF02
66=TRFF03
67=TRFF04
68=SIGN02
69=SIGN03
70=SIGN04
71=SIGN05
72=SIGN06
73=SPKR01
74=TREE31
75=TREE32
76=TREE33
77=TREE34
78=TREE35
79=TREE36
[SmudgeTypes]
1=CR1
2=CR2
3=CR3
4=CR4
5=CR5
6=CR6
7=BURN01
8=BURN02
9=BURN03
10=BURN04
11=BURN05
12=BURN06
13=BURN07
14=BURN08
15=BURN09
16=BURN10
17=BURN11
18=BURN12
19=BURN13
20=BURN14
21=BURN15
22=BURN16
23=BURNT01
24=BURNT02
25=BURNT03
26=BURNT04
27=BURNT05
28=BURNT06
29=BURNT07
30=BURNT08
31=BURNT09
32=BURNT10
33=BURNT11
34=BURNT12
35=CRATER01
36=CRATER02
37=CRATER03
38=CRATER04
39=CRATER05
40=CRATER06
41=CRATER07
42=CRATER08
43=CRATER09
44=CRATER10
45=CRATER11
46=CRATER12
[OverlayTypes]
1=GASAND
2=CYCL
3=GAWALL
4=BARB
5=WOOD
6=DUMMY
7=DUMMY2
8=DUMMY3
9=DUMMY4
10=DUMMY5
11=DUMMY6
12=DUMMY7
13=DUMMY8
14=DUMMY9
15=DUMMY10
16=DUMMY11
17=DUMMY12
18=V16
19=V17
20=V18
21=DUMMY13
22=DUMMY14
23=FENC
24=DUMMY15
25=BRIDGE1
26=BRIDGE2
27=NAWALL
28=GEM01
29=GEM02
30=GEM03
31=GEM04
32=GEM05
33=GEM06
34=GEM07
35=GEM08
36=GEM09
37=GEM10
38=GEM11
39=GEM12
42=TRACKS01
43=TRACKS02
44=TRACKS03
45=TRACKS04
46=TRACKS05
47=TRACKS06
48=TRACKS07
49=TRACKS08
50=TRACKS09
51=TRACKS10
52=TRACKS11
53=TRACKS12
54=TRACKS13
55=TRACKS14
56=TRACKS15
57=TRACKS16
58=TRACKTUNNEL01
59=TRACKTUNNEL02
60=TRACKTUNNEL03
61=TRACKTUNNEL04
62=RAILBRDG1
63=RAILBRDG2
64=CRAT01
65=CRAT02
66=CRAT03
67=CRAT04
68=CRAT0A
69=CRAT0B
70=CRAT0C
71=DRUM01
72=DRUM02
73=PALET01
74=PALET02
75=PALET03
76=PALET04
77=LOBRDG01
78=LOBRDG02
79=LOBRDG03
80=LOBRDG04
81=LOBRDG05
82=LOBRDG06
83=LOBRDG07
84=LOBRDG08
85=LOBRDG09
86=LOBRDG10
87=LOBRDG11
88=LOBRDG12
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